Theoretical DPS chart/ranking

Discussion in 'Guides' started by Geyforlife, Jul 15, 2018.

  1. Geyforlife
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    Geyforlife Well-Known Member

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    After making a dps calc awhile ago, my next obvious step was to rank the classes.

    The biggest difficulty in such a damage chart is how do you determine a class gears are "equal" to another class. I personally prefer defining "equal" in terms of the value of the gears. (i.e. a 22b weapon will be considered equal to another weapon worth 22b) However, this is a rather time consuming process and my evaluation of an item's price may be inaccurate. Furthermore, prices fluctuate constantly and it may require frequent updating to maintain the chart's relevance.

    40% 70% 100%
    Thus, I went for an alternative way -- that is to equate the number of stats increased from base stats. So for example, a 150/21 claymore is equivalent to a 95/20 dragon purple sleeve in this system even though there is a huge difference in price. To reflect the changes in damage across different levels of funding and levels, I broke down the damage into 3 different tiers of equipment and levels: 40% perfect lv 160, 70% perfect lv 175 and lastly, 100% perfect lv 185. So for example, a "40% perfect weapon" means that 3/7 (43%) of its slots were passed with 30% scrolls, and so a ST under this category would have 126/9 stats (111+15/0+9).

    Multiple skills dps?
    There is also the question of, how do you calculate the damage output for classes which are more complex that use more than 1 skill. I will explain how I did the calculations for each of these classes.

    For MM, how I calculated it was to find out the number of strafes that can be used before snipe. So with si, strafe and snipe takes 0.63 to animate, thus, it will take 7 strafes (0.63*7 = 4.41 seconds) before another snipe can be used. In the long run, the total number of snipe used vs strafe should be 1:7, hence, dps can be calculated by taking snipe's dps * 1/8 + strafe's dps * 7/8.

    For buccaneers, they switch between barrage + ds and demolition when transformed. The cooldown for super transformation is 240s and it lasts 120s, so there will be a 120s downtime when you have to use barrage + ds. This makes the calculation rather simple, basically dps will be an average of barrage + ds dps and demolition dps.

    For corsairs, their core skill revolves around bship cannon and rapid fire + octopus. The time on ship is a variable depending on skill, luck and number of times you dismount (dismounting animation and remounting can be costly to dps too). One can roughly estimate ship time by assuming the corsair takes a constant damage during a boss fight. (I chose 10k dmg per 3seconds and 20k dmg per 3sec, which are huge overestimations). For example, a level 160 sair has a ship health of 40,000+ 2,000*40 = 120,000hp. It will take 36 seconds for the ship to be destroyed under 10k dmg per 3sec. So the ratio of bship cannon to rapid fire + octopus would be 36:90 since ship takes 90s to rebuild.

    database gear.JPG
    database gear2.JPG

    With SE and SI
    dps (se,si).png

    With SE
    dps (se).png

    Conclusions
    1. NLs stand at the top of the pack at bosses -- if corsairs are constantly being hit for chunks of damage, though the gap isn't that big.
    2. Corsairs are definitely 2nd in the list, if not first. It comes down to how much damage the ship is taking, how many times you are forced to dismount after being knockback-ed etc. The less cancerous a boss is, the more dps a sair can do.
    3. BMs are 3rd in the dps rankings most of the times (if you exclude mages)
    4. Paladins are awesome when they deal type effective damage. They do even more damage than BMs when they have SI. However, without effective damage, paladins will be at the bottom.
    5. Mages are incredible at dealing damage at specific bosses (like zakum arms, HT main body)
    6. Heroes are stronger than DrKs. Realistically, there might be downtimes for heroes when they have to cast their buffs. Not sure how much "idle" time is that for heroes.
    7. Buccs are massively underpowered. The balance between their utility (time leap, speed infusion) vs damage is highly debatable. For me, it is unfair for these "utility" buffs to be a reason for buccs low dps. BMs/MMs have SE, which is very much a requirement for bossing and its utility is, if not equal to bucc's TL and SI, greater than what bucc has to offer since it benefits all classes instead of si benefiting a few classes.

    Now if you are wondering where are shadowers in the list, it is because I am unsure how a shadower bosses. If somebody can provide some common combos that shad use and their meso drop speed, I would gladly add them to the charts.
     
    Last edited: Jul 16, 2018
  2. MushroomYoYo
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    MushroomYoYo Well-Known Member

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    There might not be any 123/21 Revolver.
    btw, I guess there are less than 10 Corsairs whose hp is more than 20k, bro. :(

    [​IMG]
     
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  3. Ayane
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    Ayane Well-Known Member

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    Maybe add the basic shad combo without bombing? (Assassinate+Boomerang)
    A solo chart with no buffs could be interesting too, I wonder how NLs would rank there
    Also rip bucc
     
  4. Evan
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    Evan GM

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    FWIW, paladins are capped at damage cap because of blast, the damage is singular unlike hero and Drk, so at higher tiers with boosts they end up getting gimped. I don't know how that affects their ranking... but I'm pretty sure heros or DrK of equal gear (IE base range) will out damage them because of this after a certain point.

    Edit: I'm talking in terms of spamming Blast, Brandish, and whatever the DrK spear skill is. On a single target, they have the potential to hit 200k, 400k, and 600k respectively. Obviously its unlikely as heros brandish and DrK crusher(?) will hit cap at 260% and 170% respectively, but they have more hits, which all in all means the damage is spread out, and they have a MUCH higher damage ceiling possible, as opposed to 1 hit at nearly 600%.

    also

    Any at 30k? Seems completely useless and something I might do (*cough* already working on... would it be a first? lol)
     
    Last edited: Jul 16, 2018
  5. Buccaneer
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    Buccaneer Well-Known Member

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  6. Geyforlife
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    Geyforlife Well-Known Member

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    Right. Was probably copying brain dead while doing this. Will change Corsair, mm, BM weapons when I get back
     
  7. Cynn
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    Cynn Donator

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    HIGHER THAN HERO NOW !
     
  8. David2016
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    David2016 Well-Known Member

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    Bucc really is shyt lmao jk ~f13
     
  9. MushroomYoYo
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    MushroomYoYo Well-Known Member

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    me (with HB)!! :D
    You can maintain your hp at 30-40% or any percentage you want like a DK.
     
  10. Argument
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    Can you do a calculation without party buffs?
     
  11. MissIngU
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    MissIngU Donator

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    Make Drk great again.:'(:'(
    For instance(Zerk):
    When HP falls to 50% and below, Damage increases by 200% -> When HP falls to 60% and below, Damage increases by 225%
    :D
     
    Last edited: Jul 18, 2018
  12. LostCore
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    Is there any way to add in lines for 2/3 enemies for heros, drks and buccs? I feel like this will more accurately respresent their DPS
     
  13. comeonman
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    comeonman Member

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    shadower : Boomerang --> Dark Sight -->drop 12~15 mesos bags in 3sec --> Assassinate --> Mesos Explosion --> Assaulter (reposition) LOOP

    p.s. 1. Each bags of mesos (5k) do 24391 dmg
    2. Assassinate(skill lv.20) with 3sec charge do 2x dmg (calculated critical hit expectation)
    without SE ((100%*5)*3+(100% * 5 +(100%*0.7)))*2=4140%
    with SE is hard to calculate, i only know first 3 hits will never crit
     
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  14. Tsue
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    Tsue Well-Known Member

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    For heros and dark knights, it's just 2x or 3x for the number of targets they are hitting (think brandish). For buccs with barrage + dragon strike, you actually need to be hitting 5-6 targets to just hit 2x damage, which doesn't happen really.

    [​IMG]
    Without se, the numbers are 1.0000 1.2605 1.5209 1.7814 2.0418 2.3023, and with se, the
    numbers are 1.0000 1.2487 1.4975 1.7462 1.9949 2.243.
     
  15. RadiantRay
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    RadiantRay Active Member

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    As for your 6th point in your conclusion about heroes. The downtime isn't bad when you're just refreshing your buffs, however if you have a boss who spams dispel (Pianus) then I feel Hero's dps drop a lot, having to recharge combo attack every 10~20 seconds really hurts their dps
     
  16. LeftySoulz
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    Shadowers are very lowkey with their damage. Not many players really know about their true dps potential. Personally I've played shadower for about 2-3 years on Royals on and off. I've killed uncountable big foots like many other players. I'd say they can really rank as one of the top dps classes in the mid range high levels. So like 140-170, however a fully geared high level nl will deff out damage a pro shadower who's fully geared.

    I always manage to white other players in bosses like krexel/zakum even when there is a nl chugging onyx's and hitting about 15-23k per star with SE.

    If I had to rank shad dps, it really wouldn't so easy. It comes down to how good the player is at dropping since we're only allowed to use mousekeys and no macros or scroll wheel binding to click. But if you're talking about a decent shadower who can keep up with dropping and combo's without dying to touch damage of zakum or something... I'd rank shadowers about 3rd highest dps with a potential of being 1st at certain stages in the game.
     
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  17. kurosaki isshi
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    kurosaki isshi Member

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    Why is Bucaneer so weak
     
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  18. LeftySoulz
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    Personally I haven't bucc'd in Royals. But in my past experiences it's really just due to their very slow attack speed. They have the ability to deal high hits etc, but their attack speed really effects their overall dps. Not to mention that they have many skills compared to a class like Night lord who really only needs to max triple throw inorder to perform a high dps. Buccaneers probably will end up making all their main skills that contribute to their total dps around level 160-170.

    If anyone has any input on that or corrections, feel free to add as again, haven't played Royals Bucc.
     
  19. Scarlof
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    Scarlof Well-Known Member

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    can we have an updated dps chart? It was a really useful tool, but a lot of changes came by (mm buff, mage buff, NL "nerf")
     
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  20. VIcious
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    I second that. I would definitely like an updated DPS chart if possible.
    Thanks in advance.
     

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