Table of Contents Introduction Luk or Lukless? AP Build SP Build 1st Job 2nd Job 3rd Job 4th Job Training Locations Leeching Equipment Special Thanks Introduction Congratulations! Making a Fire/Poison (F/P) Mage is the best decision you have ever made in your life! Contrary to what others may say, your life matters. Hi. My name is GoodDoodoo, and am currently a level 200 F/P Arch Mage. I frequently get asked questions about how to build a F/P mage so I hope this guide can answer a few or all of your questions. I will be sharing some of my experiences as a F/P mage in this guide. Nothing in this guide has to be followed exactly. You may build your F/P mage a little differently than what is stated here, but I hope that this post can lead some of you in the right direction. LUK or LUKless? In MapleRoyals, Maple Weapons and Elemental Wands, which require no LUK to equip, are available for use. For this reason, it is preferable that you put all your Ability Points into INT. INT is the primary stat to boost a mage's damage, so the more you have, the better The only advantage LUK mages have over LUKless mages is the ability to wear higher level equipment (robes, gloves, hats, shoes, non-elemental wands, elemental staves, other staves). Higher level equipment do give better stats than LUKless mage equipment, but the amount of Ability Points you need to invest into LUK (which means you lose out on INT) is not worth. There are many common equipment that require no LUK that LUKless mages are able to utilize. I will go over some of these common equipment later in this guide in the equipment section. AP Build 1-200: +5 INT SP Build 1st Job Level 8: +1 Energy Bolt (1) Level 9: +3 Improved MP Recovery (3) Level 10: +2 Improved MP Recovery (5), +1 Improved MaxMP Increase (1) Level 11-13: +3 Improved MaxMP Increase (MAX) Level 14-19: +3 Magic Claw (18) Level 20: +2 Magic Claw (20), +1 Magic Guard (1) Level 21-26: +3 Magic Guard (19) Level 27: +1 Magic Guard (MAX), +2 Improved MP Recovery (7) Level 28-30: +3 Improved MP Recovery (MAX) Improved MP Recovery (16/16) MAX Improved MaxMP Increase (10/10) MAX Magic Guard (20/20) MAX Magic Armor (0/20) USELESS Energy Bolt (1/20) .... Magic Claw (20/20) MAX +1 to energy bolt at lvl 8 so you don't have to whack monsters anymore. Then you must put 5 into Improved MP Recovery as soon as possible to unlock Improve MaxMP Increase. Max Improve MaxMP Increase as soon as possible because it gives you more MP every time you level. Then you max magic claw for training, magic guard (super important for the rest of your mage career), and finish off Improved MP Recovery Ask @omgitsdiana what happens if you don't max magic guard 2nd Job Level 30: +1 Teleport (1) Level 31-40: +3 Fire Arrow (MAX) Level 41-50: +3 Poison Breath (MAX) Level 51-56: +3 Teleport (19) Level 57: +1 Teleport (MAX), +2 MP Eater (2) Level 58-63: +3 MP Eater (MAX) Level 64-69: +3 Meditation (18) Level 70: +2 Meditation (MAX), +1 Slow (1) MP Eater (20/20) MAX Meditation (20/20) MAX Teleport (20/20) MAX Slow (1/30) USELESS Fire Arrow (30/30) MAX Poison Breath (30/30) MAX Take teleport at lvl 30 so you are more mobile. Max fire arrow first as it will be your primary attack move in the 30s and 40s. I chose to max poison breath second because poison training will help you breeze through the late 50s and 60s. Teleport is taken next because teleporting around the map is essential for poison training, as you need to be able circle the map quickly. MP eater next to save on mp potions, then finish off meditation for the extra damage. Some people argue that meditation should be maxed after fire arrow, but you can just buy wizard potions from New Leaf City, which gives the same damage boost that meditation gives. This is why I put meditation so low on the 2nd job skill pecking order. You put the last point into slow because you don't have a choice. Some people ask me about slow, and think that slow + mist training (3rd job skill) is "amazing". I am telling you this right now. Slow is ABSOLUTELY, POSITIVELY, UNDOUBTEDLY, USELESS!!! You want the monsters to walk into your poison mist, and making them slower defeats this purpose. DON'T MAX SLOW. THANK YOU, HAVE A NICE DAY! 3rd Job Level 70: +1 Poison Mist (1) Level 71-79: +3 Poison Mist (28) Level 80: +2 Poison Mist (MAX), +1 Elemental Amplification (1) Level 81: +2 Elemental Amplification (3), +1 Spell Booster (1) Level 82-84: +3 Spell Booster (10) Level 85: +1 Spell Booster (11), +1 Explosion (1), +1 Seal (1) Level 86-91: +3 Seal (19) Level 92: +1 Seal (MAX), +2 Explosion (3) Level 93-101: +3 Explosion (MAX) Level 102-104: +3 Spell Booster (MAX) Level 105-113: +3 Elemental Amplification (MAX) Level 114-119: +3 Partial Resistance (18) Level 120: +2 Partial Resistance (MAX), +1 Elemental Composition (1) Partial Resistance (20/20) MAX Element Amplification (30/30) MAX Explosion (30/30) MAX Poison Mist (30/30) MAX Seal (20/20) MAX Spell Booster (20/20) MAX Element Composition (1/30) USELESS Put every point into poison mist until it is maxed as it will make your training a lot faster. Then add 3 to elemental amplification to unlock seal and spell booster. Get spell booster to level 11 as soon as possible for the level 3 magic attacking speed (letting you cast poison mist even faster) and leave it at 11 since maxing it only extends the duration of the spell. I would then put 1 on explosion to kill multiple poisoned monsters at once, and start maxing seal. Seal is useful when training at petris, skeles, or squids, where you will spend the majority of your 3rd job life. Then max explosion to make it a more effective mobbing skill. Max booster so you don't have to recast it as often. Then max elemental amplfication so that you do more damage, which will be more important later on in 4th job. Then max partial resistance since you have no other choice, and put one point into elemental composition, because again, you have no choice. People ask me about elemental composition as well. I can tell you from personal experience, that in my F/P career, I've casted elemental composition only once, just to see how pretty it was. ELEMENTAL COMPOSITION IS ABSOLUTELY, POSITIVELY, and UNDOUBTEDLY, USELESS!! Leave at level 1. 4th Job Level 120: +2 Meteor Shower (2), +1 Paralyze (1), Level 121-129: +3 Meteor Shower (29) Level 130: +1 Meteor Shower (MAX), +2 Maple Warrior (2) Level 131-136: +3 Maple Warrior (MAX) Level 137-145: +3 Paralyze (28) Level 146: +2 Paralyze (MAX), +1 Fire Demon (1) Level 147: +3 Fire Demon (4) Level 148: +1 Fire Demon (5), +2 Elquines (2) Level 149-157: +3 Elquines (29) Level 158: +1 Elquines (MAX), +2 Fire Demon (7) Level 159-200: Have fun, put those points into whatever makes you happy Maple Warrior (20/20) MAX Big Bang Mana Reflection Infinity Fire Demon Elquines (30/30) MAX Paralyze (30/30) MAX Meteor Shower (30/30) MAX For information on how to unlock some 4th job skills, or where to get the mastery books, refer to plenty's guide here (THANKS PLENTY!!!) Training Locations Level 8-15 Henesys Hunting Ground 1,2,3 Orbis Exchange Quest Level 15-20 Bubblings - Subway Construction Site Level 20-25 Bubblings - Subway Construction Site Wild Boars - Land of Wild Boar II Kerning Party Quest Level 25-30 Brown Teddies - Terrace Hall Wild Boars - Land of Wild Boar II Kerning Party Quest Level 30-38 Brown Teddies - Terrace Hall Wild Boars - Land of Wild Boar II Level 38-50 Ludibrium Party Quest Jr. Wraiths - Subway Level 50-55 Selkie Jr. - Ghost Ship 5 Ludibrium Maze Party Quest Level 55-70 Death Teddies - Path of Time <3> (poison breath training) Selkie Jr. - Ghost Ship 5 Ludibrium Maze Party Quest Level 70-76 Death Teddies - Path of Time <3> (poison breath/poison mist training) Level 76-85 Risell Squids - Aqua Road: Dangerous Sea Gorge 2 (poison mist training) Level 85-120 Petrifighter - Ulu City Center Skelegons/Skelesaurus - Leafre: The Dragon Nest Left Behind Veetron/Slygies - Ulu Estate 2 Level 120-130 Wolf Spiders - Wolf Spider Cavern (meteor) Veetron/Slygies - Ulu Estate 2 (meteor) Level 130-200 (prime leech selling levels) Petrifighter - Ulu City Center (meteor) Skelegons/Skelesaurus - Leafre: The Dragon Nest Left Behind (meteor) Wolf Spiders - Wolf Spider Cavern (meteor) Veetron/Slygies - Ulu Estate 2 (meteor) This is poison breath. Basically, you will go around the map to hit monsters with that ugly green blob. There is a certain chance the monster will get poisoned. Once it is poisoned, the monster's HP will slowly decay to 1. Meanwhile, you move onto the next monster and try to poison that monster too. Repeat this process until you have circled the map once. Note that the poison will NOT kill the monster, but decrease the HP to 1, so you must hit it one more time to actually kill it. Poison breath training in 2nd job (lvls 55-75) is used primarily on Death Teddies in Path of Time <3> in Ludibrium, a monster that is level 85. This means the average player will most likely "miss" often. I suggest using magic claw over fire arrow to get this last hit on the Death Teddy, as it gives you 2 chances to do some sort of damage to kill the monster (you only have to do 1 damage once the duration of the poison wears off). This is poison mist. You will go around the map casting the mist, and any monster that walks into the mist will get poisoned. Teleport/mist the entire map and the monster's HP will again be reduced to 1 HP. Return to the monsters to apply the last 1 damage to kill the monsters. Again, I suggest magic claw so you have 2 chances to hit the monster as you will be missing quite often on monsters such as petrifighters and skeles in the earlier portion of 3rd job. As you level up explosion, you can use that to finish off multiple monsters at once! Leeching Guide In your journey through 4th job, there will come a time when a priest, anywhere from levels 85 to 100 something will come to your map and ask for free leech. I'm here today to tell you that you don't have to give into the demands of these pesky and evil people This is DoodooMule, my Level 81 HS Mule. I suggest that if you plan on selling leech, that you make a DoodooMule of your own. It will make you a more attractive leech seller to non-priest characters, opening up many possibilities for your money making ventures. Places that you can sell leech without your level 81 HS Mule leeching away EXP from you and your buyer: Ulu Estate 2 Ulu Estate 3 Ulu City Center Skeles Jr. Newties/Nest Golems (not as popular) For the most part, F/P Arch Mages will generate most interest for petrifighter leech. 1 hit petrifighter leech is the fastest leech in the game. In order to one hit petrifighters with Meteor Shower 30, you will need 1285 total magic, so make that your end game goal! Equipment Here are some gears that you should aim for: Note that the end game wand for F/P Mages is the Elemental Wand 5, which gives a 25% damage boost to fire elemental attacks (meteor shower basically) Average: +15-17 INT Zakum Helmet +5 INT Maple Leaf +10 Total Magic Attack (TMA) Purple Gaia Cape +15-17 TMA Earrings +15 INT Bathrobe +10-12 TMA Yellow Work Gloves/Red Maker/Glitter Gloves +4 INT Yellow Snowshoes Deputy Star +15 TMA Maple Shield/Maple Magician Shield Decently Scrolled Maple Staff, Maple Llama Staff, Elemental Wand 1 or 2, or Elemental Wand 5 Above Average: +25-30 INT Zakum Helmet +7 INT Maple Leaf +7-11 INT White Raccoon Mask +15-20 TMA Purple Gaia Cape +25-30 TMA Earrings +20-29 INT Bathrobe/Brown Doroness Robe (Female)/White Doron Robe (Male) +20 TMA Yellow Work Gloves/Red Maker/Glitter Gloves +6 INT Yellow Snowshoes/Blue Jewelry Shoes/Yellow Windshoes +22-28 INT Horntail Pendant +25-30 TMA Maple Shield/Maple Magician Shield 175-180 TMA Elemental Wand 5 God: 35 or more INT Zakum Helmet 10 or more INT Maple Leaf 12 or more INT White Raccoon Mask 22-27 TMA Purple Gaia Cape 30 or more TMA Earrings 30 INT or more Bathrobe/Brown Doroness Robe (Female)/White Doron Robe (Male) 20 or more TMA Yellow Work Gloves/Red Maker/Glitter Gloves 10 or more INT Yellow Snowshoes/Blue Jewelry Shoes/Yellow Windshoes (scrolled with Chaos Scrolls) 28 INT Horntail Pendant 30 or more TMA Maple Shield/Maple Magician Shield More than 185 TMA Elemental Wand 5 Special Thanks Special thanks to @Plenty for letting me link his mastery book guide (not really, i did it without his permission, oh well). Also, thanks for training at water goblins/samiho to find that it is a great place to train at the early levels. But I'm not giving you 95% of the credit for this guide Thanks to @Marty for helping me figure out the anchor feature to make this guide easier to navigate Also a special shoutout to @sara for helping me with the art, skill icons, and formatting. Thanks for staying up with me past your bedtime (she's young) to help me with this guide. If you get grounded, it's not my fault In conclusion, I would like to again reiterate that this guide does not have to be followed word for word. Maybe you want to build your F/P differently, and that's okay. This was my first guide ever, so any feedback would be appreciated! I hope you liked it!