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The Beast Buccaneer Guide [Updated to #59]

Discussion in 'Class Guides' started by Buccaneer, Apr 28, 2016.

  1. Buccaneer
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    Table of Contents

    1. Introduction
    2. Pros vs. Cons
    3. AP Builds
    4. SP Builds

    5. Equipment
    6. Mastery Books
    7. Training Locations/Leeching
    8. HP Washing
    9. Bossing
    10. Tips and Tricks


    Introduction



    Welcome aboard to the journey to become a Buccaneer! The path to become a formidable player as a Buccaneer is difficult and hard, but very much rewarding. I myself have played the Buccaneer class in gms from when it just came out to right before the big-bang update and have been playing exclusively a Buccaneer in MapleRoyals. This guide is by no means an end-all be-all guide, but it will hopefully cover all the core things to create the Buccaneer that you want. This guide is more for the serious Buccaneer, so I will be mentioning a lot of things that would be the best for your character when is at its highest potential. If you have any questions or comments, feel free to leave a post! This guide is created in April 2016, so I will try my best to update as much as I can pertaining to this class. Without further ado, here is what you have been waiting for...

    Pros vs. Cons

    Pros
    • Decently mobile character with a lot of utility
      • iFrames (invincibility - frames) prevent a lot of hard damage to your character [about iFrames]
      • Plethora of skills that can push and stun mobs
      • Useful in bosses with Speed Infusion and Time Leap
    • Above average base HP
      • Although not extremely high HP compared to warriors, we are still tankier compared to Night Lords and Bowman
    • Great mobbing from the start, easy training
    • Speed Infusion
      • As of this guide, Speed Infusion gives +2 weapon speed to all weapons and all "attacking" skills excluding bishop/arch-mage ultimates
    • Relatively cheap compared to other classes. Scrolls are cheap and end-game knuckles are farmable
    • Fun and unique; unlike most bossing classes, we don't spam just one skill in boss fights
    Cons
    • Unwanted in some boss runs because Speed Infusion isn't useful for some classes (Night Lords and Bowmasters in particular)
      • Most if not all boss runs will only have one Buccaneer
    • Mobility, in terms of travel time, is limited to mounts

    AP Builds

    Dexless (20 base Dex)

    This is your goal. In terms of end-game gear, you will need to acquire a total of 80-90 Dex from all of your equips to wear your endgame knuckle of either the King Cent or the Dragon Slash Claw. For a new player, 80-90 Dex from equips may be hard to obtain, but fortunately for a funded player, this will not break your bank. Since a lot of equips have Dex scrolls, it is very viable to get the 80-90 Dex you need to wear the end game knuckle you want.

    Low-Dex (40 - 60 Dex)

    For a starting player, this option is the best option to go with. Even though your goal is to reach 20 base Dex, this will help out with the Dex requirements to wear the King Cent or Dragon Slash Claw without spending hundreds of millions. Over the course of the game, you can AP reset the extra Dex when you get better and better gear to achieve that Dexless status.

    Regular Dex (80 - 100 Dex)

    A regular Dex build means that your Dex = your level. Although this is the classic build back in the older versions of gms, it's not a good build for MapleRoyals. There is no point in doing this because even unfunded players can acquire some Dex through equipment. As you progress through the game, you will either have to reset all of the extra Dex or start to lack in damage.

    SP Builds

    Before you blindly follow this guide in putting your SP in, please read all variations of each build and the reasons behind them. Unlike a lot of other jobs, there is a little bit of flexibility in terms of what skills you max first or which skills you want to invest in. This guide is also specifically tailored towards MapleRoyals, which may be different what what you have played in GMS or other versions of Maplestory.

    Pirate (1st Job)

    Recommended Build
    Level 10: +1 Sommersault Kick (1)
    Level 11 - 17: +19 Sommersault Kick (MAX 20), +2 Bullet Time (2)
    Level 18 - 23: +18 Bullet Time (MAX 20)
    Level 24 - 30: +20 Flash Fist (MAX 20), +1 Double Shot (1)

    End Results
    [​IMG] Bullet Time (MAX 20)
    [​IMG] Flash Fist (MAX 20)
    [​IMG] Sommersault Kick (MAX 20)
    [​IMG] Double Shot (1)
    [​IMG] Dash (0)


    This part is pretty straight forward as there is really only one build that is viable. We start off our build my maxing out Sommersault Kick because it will be the main attacking ability for much of our levels in the early and mid game. Next we max out Bullet Time because at lower levels, we can have a harder time hitting higher level mobs, so Bullet Time will compensate our lack of accuracy. Lastly, we max Flash Fist because it's a pretty fast and good single target damage dealing skill. Flash Fist will be used exclusively to kill mobs in the second job advancement, so do not neglect this skill. Our last point will go into Double Shot and NOT Dash because Dash gets triggered randomly while training or walking around. If you get hit while dashing or move the other direction, Dash will be canceled, which means it will not be useful while training. It also overrides Haste, which makes it completely useless since it gives inferior speed and jump (especially when you get mounts for traveling).

    Note: Dash is currently bugged which means that it will not override Haste. (I think it stacks?) If you want to max Dash instead of Flash Fist, you can but it's not recommended.

    2nd Job Advancement: You will need at least 1 point in Flash Fist to do the second job advancement because that is the only skill that you can use to kill mobs.

    Brawler (2nd Job)

    Recommended Build (Early Mob Control/Mobility)

    Level 30: +1 Improve MaxHP (1)
    Level 31 - 33: +9 Improve MaxHP (MAX 10)
    Level 34: +1 Corkscrew Blow (1), +1 Backspin Blow (1), +1 Knuckle Mastery (1)
    Level 35 - 36: +4 Knuckle Mastery (5), +2 Knuckle Booster (2)
    Level 37 - 38: +4 Knuckle Booster (6), +2 Knuckle Mastery (7)
    Level 39 - 42: +12 Knuckle Mastery (19)
    Level 43 - 49: +19 Corkscrew Punch (MAX 20), +2 Backspin Blow (3)
    Level 50 - 55: +17 Backspin Blow (Max 20), +1 Double Uppercut (1)
    Level 56 - 62: +19 Double Uppercut (MAX 20), +2 Knuckle Booster (8)
    Level 63 - 66: +12 Knuckle Booster (MAX 20)
    Level 67 - 70: +1 Knuckle Mastery (MAX 20), +10 MP Recovery (MAX 10), +1 Oak Barrel (1)

    Alternate Build (Early Single Target DPS)
    Level 30: +1 Improve MaxHP (1)
    Level 31 - 33: +9 Improve MaxHP (MAX 10)
    Level 34: +1 Corkscrew Blow (1), +1 Backspin Blow (1), +1 Knuckle Mastery (1)
    Level 35 - 36: +4 Knuckle Mastery (5), +2 Knuckle Booster (2)
    Level 37 - 38: +4 Knuckle Booster (6), +2 Knuckle Mastery (7)
    Level 39 - 42: +14 Knuckle Mastery (19)
    Level 43 - 49: +19 Corkscrew Blow (MAX 20), +2 Double Uppercut (2)
    Level 50 - 55: +18 Double Uppercut (MAX 20)
    Level 56 - 62: +19 Backspin Blow (MAX 20), +2 Knuckle Booster (8)
    Level 63 - 66: +12 Knuckle Booster (MAX 20)
    Level 67 - 70: +1 Knuckle Mastery (MAX 20), +10 MP Recovery (MAX 10), +1 Oak Barrel (1)

    End Results
    [​IMG] Improve MaxHP (MAX 10)
    [​IMG] Knuckle Mastery (MAX 20)
    [​IMG] Knuckle Booster (MAX 20)
    [​IMG] Backspin Blow (MAX 20)
    [​IMG] Double Uppercut (MAX 20)
    [​IMG] Corkscrew Blow (MAX 20)
    [​IMG] MP Recovery (10)
    [​IMG] Oak Barrel (1)


    You first immediately max Improve MaxHP! There are NO exceptions to this, unless you are willing to pay the price of a little bit less HP at the end. Even if some of the other skills seem enticing to try out, do not fall for it if you want to maximize the potential HP gain of your character. Next we put one point in each Corkscrew Blow and Backspin Blow for the mobility. Corkscrew Blow is almost never charged up fully for the damage, but instead used to move your character around more efficiently. Backspin Blow is the same too, but no charge up necessary and it stuns normal mobs. We then get Knuckle Mastery up to level 5 to put 6 skill points in Knuckle Booster. One minute of Knuckle Booster is enough for your everyday training. We put Knuckle Mastery to level 19 because level 20 does not actually give us any mastery percentage. Then you max out Corkscrew Blow because increase the skill level also increases the range that it can reach.

    The only variation of this build comes after you max Corkscrew Blow. Most players will max Double Uppercut first instead of Backspin Blow because this is a great heavy-hitting 1v1 skill that stuns. Since we already have Corkscrew Blow, we don't need to max another skill (Backspin Blow) for more mobility. Instead,we focus on our 1v1 potential and max that out. The alternate build focuses more on mobbing than maxing out a 1v1 skill. This is an alternate route to build if you want more control over many mobs. Either route won't effect the end-game results, so don't lose your mind over this. MP Recovery is maxed because it will be useful in Mu Lung Dojo when you can't use pots and need MP.

    Marauder (3rd Job)

    Recommended Build (Max Energy Drain)
    Level 70: +1 Energy Charge (1)
    Level 71: +1 Energy Drain (1), +2 Energy Blast (2)
    Level 72 - 77: +18 Energy Blast (20)
    Level 78 - 87: + 10 Energy Blast (MAX 30), +20 Energy Charge (21) [+1 Energy Blast, +2 Energy Charge, per level]
    Level 88 - 93: + 18 Energy Charge (39)
    Level 94: +1 Energy Charge (MAX 40), +2 Stun Mastery (2)
    Level 95 - 100: +18 Stun Mastery (MAX 20)
    Level 101 - 107: + 19 Energy Drain (MAX 20), +1 Transformation (1), +1 Shockwave (1)
    Level 108 - 114: +19 Transformation (MAX 20), +2 Shockwave (3)
    Level 115 - 120: + 18 Shockwave (21)

    Alternate Build (Max Shockwave)
    Level 70: +1 Energy Charge (1)
    Level 71: +1 Energy Drain (1), +2 Energy Blast (2)
    Level 72 - 77: +18 Energy Blast (20)
    Level 78 - 87: + 10 Energy Blast (MAX 30), +20 Energy Charge (21) [+1 Energy Blast, +2 Energy Charge, per level]
    Level 88 - 93: + 18 Energy Charge (39)
    Level 94: +1 Energy Charge (MAX 40), +2 Stun Mastery (2)
    Level 95 - 100: +18 Stun Mastery (MAX 20)
    Level 101: +1 Transformation (1), +2 Shockwave (2)
    Level 102 - 111: +28 Shockwave (MAX 30), +2 Transformation (3)
    Level 112 - 117: +17 Transformation (MAX 20), +1 Energy Drain (2)
    Level 118 - 120: +9 Energy Drain (11)


    End Results
    [​IMG] Stun Mastery (MAX 20)
    [​IMG] Energy Charge (MAX 40)
    [​IMG] Energy Blast (MAX 30)
    [​IMG] Energy Drain (MAX 20/11)
    [​IMG] Transformation (MAX 20)
    [​IMG] Shockwave (21/MAX 30)


    In our main build, we open up our build with Energy Charge to start building our 3rd job buffs and skills. We put 1 point in Energy Drain just to have some extra sustain/range when we have max Energy Charge. Since our main damage is coming from Energy Blast, we want to at least hit 4 enemies with Energy Blast to make it useful, so we get it to level 21 as soon as possible. Then we want our charge rate to charge faster, so we start putting in our points into Energy Charge until it is maxed. Now your two core skills for 3rd job is maxed, you can start dumping points into the less useful skills. We max Stun Mastery next because with certain combos, it will add a small increase in damage. Next, we max Energy Drain because it's a pretty decent skill to just fill our HP bar without using pots, and if you have your energy charge, it can finish off low HP mobs from a distance. I've found it very useful in terms of soloing Headless Horseman early because when you have that skill, you can drain it from long range and pin it to a wall. After Energy Drain, we max Transformation and then dump our last 21 points into Shockwave.

    The alternate build utilizes max Shockwave for training instead of Energy Drain. It doesn't matter too much in terms of end game. I've seen players train efficiently with Shockwave, and I've seen players efficiently train without Shockwave. It comes down to personal preference, but I do prefer Sommersault Kick and Energy Blast over Shockwave. Well after 4th job, I've still used Energy Drain from time to time just to cap off on HP while moving around and hunting, while Shockwave becomes completely obsolete. Either build is honestly fine and it is up to your preference on how you want to train.

    Buccaneer (4th Job)
    Recommended Build 1 (Bossing Build/MW20)
    Level 120: +1 Barrage (1), +1 Dragon Strike (1), +1 Speed Infusion (1)
    Level 121: +1 Time Leap (1), +2 Speed Infusion (3)
    Level 122 - 124: +8 Speed Infusion (11), +1 Barrage (2)
    Level 125 - 134: +20 Barrage (22) , +10 Dragon Strike (11): [+2 Barrage, +1 Dragon Strike, each level]
    Level 135 - 138: +10 Dragon Strike (21), +2 Barrage (24)
    Level 139 - 140: +6 Barrage (MAX 30)
    Level 141 - 143: +9 Dragon Strike (MAX 30)
    Level 144 - 150: +19 Maple Warrior (19), +1 Super Transformation (1),+1 Demolition (1)
    Level 151 - 155: +14 Demolition (15), +1 Pirate's Rage (1)
    Level 156 - 160: +15 Demolition (MAX 30)
    Level 161 - 167: +19 Super Transform (MAX 20), +2 Speed Infusion (13)
    Level 168 - 170: +7 Speed Infusion (MAX 20), +2 Time Leap (3)
    Level 171 - 179: +27 Time Leap (MAX 30)
    Level 180 - 181: +4 Pirate's Rage (MAX 5), +1 Maple Warrior (MAX 20), +1 Snatch (1)
    Level 182 - 191: +29 Snatch (MAX 30), +1 Energy Orb
    Level 192 - 200: +27 Energy Orb/dump (28)

    Recommended Build 2 (Training Build/MW20)
    Level 120: +1 Barrage (1), +1 Dragon Strike (1), +1 Speed Infusion (1)
    Level 121: +1 Time Leap (1), +2 Speed Infusion (3)
    Level 122 - 124: +8 Speed Infusion (11), +1 Dragon Strike (2)
    Level 125 - 134: +20 Dragon Strike (22) , +10 Barrage (11): [+2 Dragon Strike, +1 Barrage, each level]
    Level 135 - 138: +10 Barrage (21), +2 Dragon Strike (24)
    Level 139 - 140: +6 Dragon Strike (MAX 30)
    Level 141 - 143: +9 Barrage (MAX 30)
    Level 144 - 150: +19 Maple Warrior (19), +1 Super Transformation (1),+1 Demolition (1)
    Level 151 - 155: +14 Demolition (15), +1 Pirate's Rage (1)
    Level 156 - 160: +15 Demolition (MAX 30)
    Level 161 - 167: +19 Super Transform (MAX 20), +2 Speed Infusion (13)
    Level 168 - 170: +7 Speed Infusion (MAX 20), +2 Time Leap (3)
    Level 171 - 179: +27 Time Leap (MAX 30)
    Level 180 - 181: +4 Pirate's Rage (MAX 5), +1 Maple Warrior (MAX 20), +1 Snatch (1)
    Level 182 - 191: +29 Snatch (MAX 30), +1 Energy Orb
    Level 192 - 200: +27 Energy Orb/dump (28)
    MapleRoyals specific builds:
    Recommended Build 1 (Bossing Build/MW20)
    Level 120: +1 Barrage (1), +1 Dragon Strike (1), +1 Speed Infusion (1)
    Level 121: +1 Time Leap (1), +2 Speed Infusion (3)
    Level 122 - 124: +8 Speed Infusion (11), +1 Barrage (2)
    Level 125 - 134: +20 Barrage (22) , +10 Dragon Strike (11): [+2 Barrage, +1 Dragon Strike, each level]
    Level 135 - 138: +10 Dragon Strike (21), +2 Barrage (24)
    Level 139 - 140: +6 Barrage (MAX 30)
    Level 141 - 143: +9 Dragon Strike (MAX 30)
    Level 144 - 150: +19 Maple Warrior (19), +1 Super Transformation (1),+1 Demolition (1)
    Level 151 - 155: +14 Demolition (15), +1 Pirate's Rage (1)
    Level 156 - 160: +15 Demolition (MAX 30)
    Level 161 - 164: +10 Super Transform (MAX 20), +2 Speed Infusion (13)
    Level 165 - 167: +7 Speed Infusion (MAX 20), +2 Time Leap (3)
    Level 168 - 176: +27 Time Leap (MAX 30)
    Level 177 - 178: +4 Pirate's Rage (MAX 5), +1 Maple Warrior (MAX 20), +1 Snatch (1)
    Level 179 - 188: +29 Snatch (MAX 30), +1 Super Transform
    Level 189 - 191: +8 Super Transform (MAX 20), +1 Energy Orb
    Level 192 - 200: +27 Energy Orb/dump (28)

    Recommended Build 2 (Training Build/MW20)
    Level 120: +1 Barrage (1), +1 Dragon Strike (1), +1 Speed Infusion (1)
    Level 121: +1 Time Leap (1), +2 Speed Infusion (3)
    Level 122 - 124: +8 Speed Infusion (11), +1 Dragon Strike (2)
    Level 125 - 134: +20 Dragon Strike (22) , +10 Barrage (11): [+2 Dragon Strike, +1 Barrage, each level]
    Level 135 - 138: +10 Barrage (21), +2 Dragon Strike (24)
    Level 139 - 140: +6 Dragon Strike (MAX 30)
    Level 141 - 143: +9 Barrage (MAX 30)
    Level 144 - 150: +19 Maple Warrior (19), +1 Super Transformation (1),+1 Demolition (1)
    Level 151 - 155: +14 Demolition (15), +1 Pirate's Rage (1)
    Level 156 - 160: +15 Demolition (MAX 30)
    Level 161 - 164: +10 Super Transform (MAX 20), +2 Speed Infusion (13)
    Level 165 - 167: +7 Speed Infusion (MAX 20), +2 Time Leap (3)
    Level 168 - 176: +27 Time Leap (MAX 30)
    Level 177 - 178: +4 Pirate's Rage (MAX 5), +1 Maple Warrior (MAX 20), +1 Snatch (1)
    Level 179 - 188: +29 Snatch (MAX 30), +1 Super Transform
    Level 189 - 191: +8 Super Transform (MAX 20), +1 Energy Orb
    Level 192 - 200: +27 Energy Orb/dump (28)

    End Results
    [​IMG] Maple Warrior (MAX 20)
    [​IMG] Dragon Strike (MAX 30)
    [​IMG] Barrage (MAX 30)
    [​IMG] Super Transformation (MAX 20)
    [​IMG] Speed Infusion (MAX 20)
    [​IMG] Time Leap (MAX 30)
    [​IMG] Pirate's Rage (MAX 5)
    [​IMG] Demolition (MAX 30)
    [​IMG] Snatch (MAX 30)
    [​IMG] Energy Orb (28)

    This was by far the most challenging build to put together. Unlike most classes which have one or two skills that they max, Buccaneers have many different ways to build depending on what you want to do. I've pulled different resources and different perspectives to culminate what I believe are the top two most viable builds for a Buccaneer. The alternate build is a theory-crafted build, that in a perfect world, you would build for such. Since we are all humans, the alternate build should never be actually built.

    We start off with a skill point in each skill, Barrage + Dragon Strike for the combo, and one in Speed Infusion for our +1 weapon speed. We then put one point in Time Leap so that we can Time Leap: Resurrection in any boss runs with a Bishop. Then put 10 more points into Speed Infusion to get +2 attack speed on Speed Infusion. Note the difference between the two recommended builds differ in the next few levels. If you are bossing, we dump more points into Barrage than Dragon Strike. If we are training, then dump more points into Dragon Strike than Barrage. The reason why we don't max out one skill over the other is because we want a balance of damage between the two skills. Each attacking skill in 4th job at levels 11 and 21 give a damage boost unlike previous jobs before where each point scales linearly with the skill. After getting 21 points in either skill, we bring the other skill to 21 before maxing out the main skill to 30. Then after the first main attacking skill is maxed, we subsequently max the other one.

    Next, to help increase our party buffs, we put 19 (or 9 if you don't have Maple Warrior 20) points into Maple Warrior (level 10 only gives an extra 30 seconds of duration). Then start putting one point into Super Transformation and then maxing out Demolition before maxing Super Transformation. After you put Super Transformation to level 11, this completes your essential build for a Buccaneer - your DPS is now at its maximum. Next off we max out Speed Infusion so we won't have to recast Speed Infusion as often in boss runs and then max out Time Leap so we can Time Leap more often. There is some debate whether Speed Infusion or Time Leap should be maxed first. I prefer Speed Infusion because I hate running around recasting Speed Infusion to every party member. (Speed Infusion has one of the smallest cast radii in the game.) Other players that run Horntail often say that Time Leap will be more useful due to many party members dying in Horntail. After that we max Pirate's Rage in case anything goes wrong in Horntail, you will have more uptime to negate that. If you happen to also be the seduce mule in a frequent number of Horntail runs, you can also max this skill a bit earlier. The rest of the skills are mostly useless but we can still max Snatch since it is fun sometimes to gather mobs together. The last 28 points can go to Energy Orb or just dump into other skills. Since buccaneers got buffed, Energy Orb is absolutely useless.

    Maple Warrior 20: I know a lot of new players can't afford Maple Warrior 20, so this build is for those who can afford it. If you can't afford it like me when I started, just keep building normally after you put Maple Warrior 9 and when you have the money to pass Maple Warrior 20, drop the rest of the points onto there.

    Equipment

    Note: I have added all event equips. Some are tradable and some are not. Make note of which are not tradable because those will be the equips you will want to try to get while the events are going on to maximize your stats and damage!

    Knuckles

    Level 10/15/20/25/30: [​IMG] Steel Knuckler/[​IMG] Leather Arms/[​IMG] Double Tail Knuckler/[​IMG] Normal Grip/[​IMG] Prime Hands
    Found in Nautilus Harbor's weapon seller Morgan. These will be your starting knuckles for your basic pirate.

    Level 35: [​IMG] Maple Knuckle

    Easiest way to acquire this is from Zombie Mushroom. You can invest some cheap 60% Knuckle ATT scrolls because this will be your first decent knuckle.

    Level 43: [​IMG] Maple Storm Finger

    These are surprisingly hard to find because there are no common mobs that anyone trains on for these to drop. A decent way to find them is the first map to the left of Mu Lung, dropped by Chipmunk. They are rare enough that you can skip this knuckle and instead invest in a better Maple Knuckle.

    Level 64: [​IMG] Maple Golden Claw

    This will be your knuckle of choice up until your endgame knuckle. No common mobs drop these, but a good amount of people still kill Firebomb, Hector, and Dark Drake. Since this knuckle will be your last until your end-game, put a decent amount of money into this knuckle because you will be using it for a while. An 80+ ATT knuckle will go pretty far.

    Level 77: [​IMG] Maple Pyrope Knuckle
    The Maple Pyrope Knuckle can only be found during the MapleRoyal Anniversary or other players. You won't find a lot of these knuckles around, but there are still some floating around the server for decently cheap. This can also be your knuckle that you choose right before your endgame.

    Level 100/110: [​IMG] King Cent or [​IMG] Dragon Slash Claw [endgame]

    Your end-game weapon will be one of these two. The King Cent will most likely be your early end-game knuckle because they are dropped by one of the most farmed mobs in the game, Skelesaurus. Godly King Cents are relatively common, so finding a decent 100+ ATT King Cent shouldn't be too hard. You can also find some King Cents at skeles and scroll your own. The Dragon Slash Claw is only dropped by Horntail or crafted in Leafre. Most Buccaneers crave to find the perfect 88 ATT Dragon Slash Claw; there are only whispers of such knuckle that exists, but I'm sure there is at least a couple floating around in the server.

    Helmets

    Level 10: [​IMG] Green Bandana or [​IMG] Brown Bandana
    Any helmet will do for level 10 onward because it will be a precursor to the Zakum Helmet that you will tote for the rest of your journey. A scrolled Green Bandana or a scrolled Brown Bandana can help you out if you are having accuracy problems. Green Bandana are commonly dropped by Leprechauns. The Brown Bandana which comes with a little bit of accuracy, aren't dropped by any mobs, but can be gached at Kerning City.

    Level 30: [​IMG] Pilgrim Hat [endgame]
    This hat is only obtained during the Thanksgiving event and is untradable. You can only make one of these each year. The special thing about this hat is that you have 1 slot to chaos to attempt to make the 10 all stats and 1 attack and 1 magic attack hat into a higher stat and attack hat using a Chaos Scroll. If you happen to get incredibly lucky and create a 4-6 attack Pilgrim Hat, this may be your endgame hat. The downside to this is that depending on how much Dex you lose or gain, you will need to compensate that compared to a Zakum Helmet since you are missing out on a good amount of Dex.

    Level 50: [​IMG] Zakum Helmet [endgame]

    Exclusively found by surviving a Zakum run. This helmet is a must for all classes, including the Buccaneer. The average Zakum Helmet gives +15 of every stat and gives a good boost in weapon and magic weapon defense to help you save pots. A perfect godly Zakum Helmet will have +22 of every stat and ideally you want to loot a 22 Str and 22 Dex Zakum Helmet. The downside of this helmet is that is is costly to obtain if you are just starting out, and at level 50, you may not have enough HP (without Hyper Body) to survive one hit from Zakum. You will want to scroll the Zakum Helmet with Dex scrolls to help you reach the Dex requirement for your end-game knuckle.

    Overalls

    Level 10/15: [​IMG] Brown Rocky Suit/[​IMG] Brown Cotten Lagger
    Found in Nautilus Harbor's armor seller Rodos. These two overalls will be your common overall that you use. You can also wear common Maple Island equips if you wish.

    Level 20: [​IMG] Bathrobe for Men/[​IMG] Bathrobe for Women

    Found in Showa Town's bathhouse general store seller Momoyo. A scrolled bathrobe with Dex will be your main overall to cover a lot of your Dex expenses to reach your 100 - 110 Dex goals. Generally you won't need an amazingly scrolled Dex bathrobe because most other equips are also scrolled with Dex, but a nicely scrolled Dex bathrobe won't hurt you for the time being.

    Level 80 - 100: [​IMG] White Pioneer or [​IMG] White Marquini or [​IMG] Red Belly Duke [endgame]

    White Pioneer is dropped by the commonly farmed mob Berserkie in Ulu Estate 1. The White Marquini can be dropped by Bone Fish, Red Wyvern, and Memory Monk. The Red Belly Duke is much more rare and are dropped by mainly the two bosses Pianus and Papulatus. The common mob that is drops from is Oblivion Guardian. These overalls will be your endgame overall giving amazing stats of both Dex and Str. In the end, you will acquire enough Dex from other equips to wear on of these that will be scrolled with Str. Until you reach the endgame, keep your Bathrobe scrolled with Dex.

    Capes

    Level 25: [​IMG] Old Raggedy Cape
    You can obtain this cape through the quest, Stranger's Identity by Jane Doe in Kerning City. This will be your first cape and you can scroll this for Dex if you need more accuracy to hit things, or Str if you don't have trouble hitting mobs and need a bit more damage.

    Level 50: [​IMG] Yellow Adventurer Cape

    This cape, unlike most capes, have 8 slots instead of 5. It is gached in Showa Town's Spa through the Bathhouse. A clean one can sell for a little bit, but you can scroll this cape for even more Dex or Str. The cape is more commonly bought to be scrolled for Int for HP washing.

    Level 50/65: [​IMG] Pink Adventurer Cape/[​IMG] Pink Gaia Cape/[​IMG] Blackfist Cloak [endgame]

    These two capes will be your endgame capes hands down. The Pink Adventurer Cape can be gached in Perion, although almost no one gaches there. The Pink Gaia Cape is much more common and can be gached in Kerning City. The Blackfist Cloak can be obtained at the bonus stage of Crimsonwood Keep Party Quest. The Pink Gaia Cape more commonly gached because on average, it has one more attack than the Pink Adventurer Cape and Kerning City's gach also has the Dragon Purple Sleeve that if found godly, can go for billions. A starting PAC/PGC/BFC can be kept clean or even scrolled with Dex or Str (although this will devalue the cape unless it is amazingly scrolled). When you get the money, you will be using Chaos Scrolls to scroll the cape(s) for a better attack.

    Gloves

    Level 10: [​IMG] Work Gloves ([​IMG] Red Work Gloves/[​IMG] Blue Work Gloves)
    The most common glove for anyone is the Work Glove and it lives up to its name. It can be crafted in Kerning City by JM From tha Streetz. These are commonly scrolled with attack and are a great starting glove to have. The Red and Blue Work Gloves can only be gached from Perion/Sleepywood and Henesys (?)respectively. Other players also sell them too for just a little bit more than clean Work Gloves because the Red Work Gloves give an average of +1 Str and the Blue Work Gloves give an average of +1 Dex. Any other color Work Gloves are not useful for Buccaneers so don't worry about those.

    Level 10/50: [​IMG] Brown Work Gloves/[​IMG] Stormcaster Gloves [endgame]

    The Brown Work Gloves can be gached at Henesys. They tote a total of 7 slots so it's easier for these gloves to generally be scrolled to higher attacks with the extra two slots. A good scrolled Brown Work Glove is rare because few gach at Henesys and even fewer get these gloves to higher attacks. The more common endgame glove is the Stormcaster Gloves crafted in New Leaf City through The Glimmer Man. The Stormcaster Gloves are amazing endgame gloves because they come with +5 attack clean which means they will generally have a much higher overall attack than Work Gloves. They do cost quite a lot to forge or buy though so be prepared to shell out some mesos for a decent one.

    Shoes

    Level 10: [​IMG] Red Christmas Sock [endgame]
    The Red Christmas Sock is one of the most sought out shoe. It comes with 1 attack and has 7 slots clean. Since it has 7 slots, there is massive potential in attack in these socks. While they are only obtainable during the Christmas Event, they are tradable and many players keep them to sell even after the event. These shoes or Facestompers will be your endgame attack shoe.

    Level 11: [​IMG] White Gomushin/[​IMG] Black Gomushin
    Many of the low level pirate shoes at do not give any stats so instead we find these shoes at the Kerning City Self-Defense Item Store's armor seller which gives a small +2 speed bonus. Since you won't be keeping these for long, the only scrolls worthy of dropping on are some shoe speeds if you wish.

    Level 30: [​IMG] Purple Snowshoes

    Purple Showshoes can be found at El Nath's Weapon Store's armor seller. The shoes don't come with any base stats but have 7 slots instead of your normal 5, that you can scroll with for either speed or jump (which gives Dex). Wearing these, you will not be slipping and sliding on ice in El Nath if you care for that.

    Level 40/50/60/80: [​IMG] Brown Leather Krag/[​IMG] Brown Double Boots/[​IMG] Black Bastile Boots/[​IMG] Blue Pageant

    I clumped all these shoes together because these shoes all give both stats and are commonly found compared to other shoes. While they won't be useful when you get a pair of Facestompers, a godly pair of these are a great substitute for Facestompers if you are lacking funds. The first three pairs of shoes can be found by Lupin, Stone Golem, and Mixed Golem respectively. Forest of Golem 2 is a great map which has all of these mobs that you can happily kill to farm these shoes. The Blue Pageant gives the best duel stats pirate shoes and is commonly farmed at Goby. Unfortunately, all the other shoes are found my much less common mobs, or the level 90 and 100 shoes which do not give both stats.

    Level 50: [​IMG] Facestompers [endgame]

    Oh these pair of shoes live up to its name. Also crafted in New Leaf City through The Glimmer Man. These shoes are one out of two shoes that come with base attack. The other shoes (Red Christmas Sock) are only obtainable through the Christmas Event around Christmas time each year. Since these shoes come with +2 attack, they are always scrolled with chaos scrolls to improve the attack. These shoes will be your endgame shoes when you rack up enough money to afford them.

    Level 80: [​IMG] Violet Snowshoes

    The Violet Showshoes are commonly gached at Showa Town's Spa but can also be found by killing The Boss. These shoes are fairly cheap and can be scrolled for speed or jump. They are a good pair of shoes to own if you want to have a speed and jump boost because they come with on average +5 speed and +5 jump and 7 slots. They are very useful for killing easier mobs that you can 1-hit.

    Pendants

    Level 30: [​IMG] Bow Tie (Green)/[​IMG] Spiegalmann's Necklace

    Although the Bow Tie (Green) is quite snazzy, it does not give any stats and minimal defense and is essentially useless. You can wear it just to fill up the pendant slot if you so wish. It is found in New Leaf City's Gachapon. The Spiegalmann's Necklace is a necklace that gives on average +1 of every stat. Since Carnival Party Quest is not currently working on this server, the only Spiegalmann's Necklaces that can be obtained are through other players in the market. They can cost a little bit and for the new player, an increase of +1 of every stat is not very beneficial.

    Level 50: [​IMG] Silver Deputy Star

    This will be your first real pendant and often will be the pendant that you will keep for a very long time. This pendant is obtained through an exchange "quest" called Lost in Translation given by Lita Lawless. The hardest part of the quest are killing Elder Wraiths and Bigfoots, so you are most likely buying this off of another player. It gives a good bonus of +5 of every stat and is possible to Chaos Scroll (although this is very rare and for the extremely rich). Keep in mind that this pendant is not affected by the godly system.

    Level 70: [​IMG] Horus's Eye

    Obtainable through New Leaf City's Gachapon, this pendant is a cheaper replacement for the Silver Deputy Star which can be pretty expensive for the new player. The average stats of the pendant is +3 of every stat, but if you get lucky and find a godly one, it can go up to +9 of every stat! The only downside of this pendant is that it's untradable so you have to gach this in New Leaf City to get it.

    Level 120: [​IMG] Horntail Necklace [endgame]

    A legendary pendant that will be your ideal end-game necklace. You can find this through surviving a Horntail run, but most players who run Horntail are level 155+. This means that if you want this pendant before level 155, it's likely you will have to pay a heavy price for this. This pendant gives on average +7 of every stat and a godly one can go to +13 of every stat. The good thing about this is that there is a usable scroll called the Horntail Egg that will work 100% of the time and give +15 of every stat to the Horntail Necklace. This means that a Horntail Necklace scrolled with the Horntail Egg can give you potentially +28 of every stat! Keep in mind that you can only use the Horntail Egg on the first slot of a new Horntail Necklace. It won't work if you chaos scroll the first or second slot.

    Level 140: [​IMG] Mark Of Naricain [endgame]
    A pendant that is obtained when each of the 5 bosses are killed in the Crimsonwood Keep Party Quest. The MoN is not as good as the Horntail pendant when it's not godly since it only has 1-3 attack and 4-6 of each stats. When it is godly going up to 8 attack and 11 of each stats, it will be better than the Horntail Necklace and will be your true endgame necklace. Otherwise a regular egged Horntail Necklace will be the bread and butter on your neck until you find a godly MoN.


    Earrings

    Level 15: [​IMG] Single Earring/[​IMG] Amethyst Earrings
    These earrings have no stats in them but are the lowest level possible to wear earrings. You can buy them in the Henesys armor store's seller Sam. and you will scroll them with Dex because they are the only viable earrings scrolls that will benefit a Buccaneer. It's very likely that these will be the only earrings you will wear because higher level earrings only give defense and magic defense bonuses at the expense of a higher level requirement - which is not worth.

    Level 50: [​IMG] Anniversary Earrings [endgame]

    Only obtainable through the MapleRoyals anniversary event, they come with +2 of each stats and 5 slots. Although the event is once a year, these are the best earrings to chaos scroll since they are the only earrings that can give you strength. You can get an unlimited amount of these while the even is going on, so stock up on them if you can't afford the chaoses for it!

    Level 80: [​IMG] Gold Emerald Earrings [endgame]
    Dropped by The Boss or gached from Sleepywood (unconfirmed), these earrings are one of the hardest items to find on this server. The Boss is one of the hardest bosses to kill due to its high level and extremely high avoidability. If you do stumble on on of these, they have an average of +2 Dex and +5 Int clean. Since it has a very high base Int, they are also sought for endgame earrings for mages which makes it even harder to get one.



    Eye Accessories

    Level 35/45: [​IMG] Raccoon Mask/[​IMG] White Raccoon Mask [endgame]
    The (Brown) Raccoon Mask and the White Raccoon Mask are the only two masks in this game. They can be gached in Sleepywood and CB: Singapore, respectively. The Raccoon Mask comes with an average of +1 accuracy and the White Raccoon Mask comes with an average of +2 accuracy. The only way to get Dex out of these is by using 10% or 30% Eye Accuracy (which gives only one Dex per scroll). These masks are quite pricy clean so your average player does not need to worry about this.

    Level 45: [​IMG] Broken Glasses [endgame]
    Obtainable by doing Ludi PQ 35 times,the Broken Glasses along will be an endgame eye accessory simply because if it's potential to have more Dex and Str. Ideally these will be chaosed since there is no other way to get more Str on any eye accessory slot. If you are just simply Ludi PQing for levels, these should come naturally and isn't too much of a problem to get. Since it only has 3 slots, it's not really worth trying to 10%/30% them for eye accuracy when there is so much potential if chaosed.

    Level 70: [​IMG] Spectrum Goggles [endgame]
    You can get a pair of these shiny goggles in the bonus stage of Crimsonwood Keep Party Quest. They give on average 0-2 Str, Dex, and Speed. Godly Spectrum Goggles can go up to 7 of each stat. This eye accessory has the edge over the Broken Glasses since is tradable, can be godly, and also has bonus speed on it.

    Level 140: Ninja Toad Headband
    This is a high level eye accessory that is dropped by the Castellan Toad boss, which is level 180. Only found lategame and is untradable, this nifty piece can give you and average of 1-3 strength and luk with a godly potential of up to 8 str and 8 luk. It comes with 3 slots, and if you just happen to grab a high strength headband, you may be set for the rest of your maple career.


    Face Accessories

    Level 0: [​IMG] Maple Leaf (Str/Dex) [endgame]
    Gached in Showa Town's Spa and Sleepywood, these face accessories will be your endgame face accessories. On average they give +5 of one the stats, but you want to keep only Str and Dex ones. These are untradable too, so you will need to gach them by yourself. You can either scroll them with face avoidability scrolls to get some Dex on them, or Chaos Scroll them if you are extremely rich. If you need more Dex to wear your endgame knuckle, find a Dex one. If you got enough Dex for your character, find a Str one for more damage.

    Level 30: [​IMG] Rudolph's Shiny Nose [endgame]
    Only obtainable one time each year from MapleRoyals Christmas event, these are potentially one of the best face accessories you can get, even if it's clean. It gives +5 of each stat and has 3 slots. Since it comes with +5 str and +5 dex, this face accessory beats out most of the other accessories unscrolled. If you are a risk taker, I would highly recommend you chaos scroll it.


    Level 25/40: [​IMG] Rat Mouth/[​IMG] Smiling Mask/[​IMG] Crying Mask/[​IMG] Angry Mask/[​IMG] Sad Mask/[​IMG] Branch Nose
    All of the level 25 masks and the Branch Nose are not very useful for a Buccaneer. The Smiling Mask gives you some extra speed boost and the Crying Mask gives you extra jump if you want more mobility or height to reach certain platforms. The Sad Mask costs a little bit extra because it comes with accuracy if you need help hitting things. The Rat Mouth is gached in New Leaf City. The Smiling Mask is gached in Sleepywood. The Angry Mask is gached in Showa Town's Spa. The Sad Mask is gached in Sleepywood. The Branch Nose is gached in New Leaf City.

    Level 70: [​IMG] Sweet First Love [endgame]
    Although not as good as Rudolph's Shiny Nose, it still gives a very formidable +3 of each stats and has 3 slots. Unlike the one time Shiny Nose, you can get multiple of these from the Valentine's Event each year. It can also be a potential endgame item with a few lucky chaos scrolls landed on it.


    Belts

    Level 25/35/45: [​IMG] White Belt/[​IMG] Yellow Belt/[​IMG] Blue Belt
    You must have 200/1,800/4,000 points in the Mu Lung Dojo to get the White/Yellow/Blue Belts which have +1/+2/+3 of all stats. These belts are beginner - intermediate belts and is not worth scrolling. If you wish, you can get try your luck with 10%/60%/100% belt scrolls on these, but since the scrolls only come from the Easter event, they are rare to find. These belts are not worth to chaos scroll.

    Level 60/75: [​IMG] Red Belt/[​IMG] Black Belt [endgame]
    You must have 9,200/17,000 points in the Mu Lung Dojo to get the Red and Black Belts. They have +4 and +5 of all stats and +150 HP and +300 HP respectively and 3 slots. These belts are the best in the slot which means they are worthy of chaosing. Ideally, the black belt is chaosed over the red one because of the extra 1 of all stats, but since Dojo can be grindy, the Red Belt can also be chaosed too.


    Rings

    Note: You can equip up to 4 rings on your character.

    Level 0: [​IMG] Zombie Army Ring [endgame]
    This ring is only found during the Halloween Event. It gives 1 of each stat but also has a nice 100 HP / 100 MP bonus to it. It doesn't have any slots.

    Level 10: [​IMG] 2 Carat Lovebirds Wedding Ring [endgame]
    One of the best event rings that you can get, out of the current 3 rings, you want to try to get this one since it gives 3 of each stats and 1 attack and 1 magic attack. It doesn't have any slots, but for a ring, it is very good. You can find this one during the Valentines Event.

    Level 30: Pumpkin Pie Ring [endgame]
    Similar to the Zombie Army Ring, this ring also gives 1 of each stat but only 10 HP / 10 MP bonus. It is found during the Thanksgiving Event.

    Level 30: [​IMG] Almighty Ring [endgame]
    Even though this ring has a low level requirement, the lowest level you can obtain this is 70 because of a chain of quests you need to complete. Many mobs are much harder, so unless you have other players to help you out, you won't get this ring until level 135 when you can start bossing on Krexel. If you get lucky, you can find a ring that is godly and gives you +8 of each stat. There are no ring scrolls, so the only way to improve the stats is by Chaos Scrolling the ring, which has 2 slots.

    Mastery Books

    Buccaneers have gone through a buff, increasing the damage of Dragon Strike, Barrage, and Demolition. Supertransform has also been set to no cooldown and instead each transformation requires a Magic Rock. Details and comparisons between the old and new damage is below.

    Credits to @Plenty for this section from his 4th Job Skill/Mastery Book Guide


    [​IMG] Maple Warrior (Maple Hero)
    Level 1: +1% all stats, 30 seconds
    Level 9: +5% all stats, 270 seconds
    Level 19: +10% all stats, 570 seconds
    Level 20: +10% all stats, 600 seconds

    Note(s): Level 9 and 10 have the same stat bonus, and so does level 19 and 20. We don't need to max these levels (10 and 20) out until much later because it's only an extra 30 seconds duration on the already very long buff duration skill.

    Maple Warrior 10: Talk to Samuel, the 4th job pirate instructor in the Forest of the Priest
    Maple Warrior 20: Dropped by Horntail
    Maple Warrior 30: N/A

    Notes(s): Maple Warrior 20 can easily be one of the most expensive books in the market due its high demand and high utility. It's not necessary for many boss runs because it only gives a slight improvement in damage, but it will make you look like a pro.

    [​IMG] Dragon Strike
    Level 1: damage 278%, hits 4 monsters
    Level 11: damage 478%, hits 5 monsters
    Level 21: damage 678%, hits 6 monsters
    Level 30: damage 900%, hits 6 monsters

    Note(s): Level 11 and 21 gives an extra 65% damage increase from the previous level instead of 15% every level. They also give an extra mob that it will attack, giving it tremendously more mob potential at every tier. Level 30 gives an extra 102% damage!

    Old vs. New Dragon Strike Damage
    [​IMG]

    Dragon Strike 10: Comes with 4th job
    Dragon Strike 20: Dropped by Spirit Vikings and Pianus
    Dragon Strike 30: Dropped by Squids and Pianus

    Notes(s): Dragon Strike 20 is a harder book to find because it is rare for Pianus to drop it, so you are more likely to hunt Spirit Vikings for a few hours maximum. Squids are a relatively common mob that is farmed, so Dragon Strike 30 is not too hard to find.

    [​IMG] Barrage
    Level 1: damage 164%, hits 6 times
    Level 11: damage 224%, hits 6 times
    Level 21: damage 284%, hits 6 times
    Level 30: damage 330%, hits 6 times

    Note(s): The skill's 5th hit does 2x damage and 6th hit does 4x damage. Level 11, 21, and 30 gives an extra damage boost of 24% instead of 4% every level.

    Old vs. New Barrage Damage
    [​IMG]

    Damage lost on damage cap of 199,999
    Damage lost on damage cap:
    [​IMG]
    % chance that last hit of barrage will hit damage cap:
    [​IMG]

    % chance that last hit of barrage will hit damage cap full sheet:
    [​IMG]

    % of damage lost due to damage cap full sheet:
    [​IMG]
    [​IMG]
    Barrage 10: Comes with 4th job
    Barrage 20: Dropped by Blue Dragon Turtles, Dodo, and Right Pianus
    Barrage 30: Dropped by Papulatus

    Notes(s): Barrage 20 may be a bit hard to find too because they are only dropped by two bosses and a mob that is almost never hunted. Papulatus is frequently killed, so Barrage 30 is an easier find.

    [​IMG] Energy Orb
    Level 1: damage 300%, hits 2 monsters
    Level 7: damage 420%, hits 3 monsters
    Level 11: damage 510%, hits 3 monsters
    Level 13: damage 550%, hits 4 monsters
    Level 19: damage 670%, hits 5 monsters
    Level 21: damage 720%, hits 5 monsters
    Level 25: damage 800%, hits 6 monsters
    Level 30: damage 900%, hits 6 monsters

    Note(s): At level 11 and 21, there is an extra 30% damage added instead of 20%. Every 7th level, an extra mob is hit to a maximum of 6. Each successful subsequent bounce will hit less and less.

    Energy Orb 10: Comes with 4th job
    Energy Orb 20: Dropped by Brextons and Lilynouch
    Energy Orb 30: Dropped by Green Cornian and Griffey
    Note(s): This skill works and is a very late game skill too.
    [​IMG]
    Super Transformation
    Level 1: speed +40, jump +20, magic defense +41, lasts for 60 seconds
    Level 11: speed +40, jump +20, magic defense +51, lasts for 120 seconds
    Level 20: speed +40, jump +20, magic defense +60, lasts for 120 seconds

    Note(s): This skill has a 60 second cooldown instead of a much longer cooldown. It will now consume one Magic Rock per transform. At level 11, the duration doubles to 120 seconds.

    Super Transformation 10: Talk to Kyrin in The Nautilus's Navigation Room to start the quest
    Super Transformation 20: Dropped by Blue Wyverns and Manon
    Super Transformation 30: N/A

    Note(s): How to get Super Transformation 10
    1. Head over to Kyrin, 1st job instructor and start the quest
    2. You'll then be teleported to a special map where Super Kyrin will be spawned
    3. In order to finish this quest, you'll need to survive getting hit by Super Kyrin for a brief amount of time. Super Kyrin only hits around 3,000 so just spam potions until the timer runs out
    4. Once you're done surviving, go back to Kyrin and Super Transformation will be unlocked

    Super Transformation 20 is kind of hard to find because people don't hunt for Blue Wyverns. Manons are hunted often, but rarely drop the skillbook, so your best bet is to either buy it from another player or hunt Blue Wyverns for a while.

    [​IMG] Demolition
    Level 1: damage 190%, hits 8 times
    Level 11: damage 300%, hits 8 times
    Level 21: damage 410%, hits 8 times
    Level 30: damage 500%, hits 8 times

    Note(s): At level 11 and 21, there is a damage boost of 20% instead of 10% for that level. The best single target DPS is Barrage+Demolition. Pure Demolition now does less damage than the Barrage+Dragon Strike combo.

    Old vs. New Demolition Damage
    [​IMG]

    Demolition 10: Talk to Kyrin in The Nautilus's Navigation Room to start the quest
    Demolition 20: Dropped by Petrifighters, Cold Sharks, and Griffey
    Demolition 30: Dropped by Jr. Newties

    Note(s): How to get Demolition 10
    1. Talk to Kyrin once you've unlocked Super Transformation and she'll send you on a quest to collect 50 Skins/Stone Hearts from Red Dragon Turtles
    2. Once you've finished collecting, go back to Kyrin and you will unlock Demolition

    Demolition 20 is very easy to find because Petrifighters are a top leeching spot which means that these books are super common. Demolition 30 will be a harder book to find, but Night Lords sometimes are at Jr. Newties which drops the book.

    [​IMG] Snatch
    Level 1: damage 210%, hits 2 monsters
    Level 7: damage 270%, hits 3 monsters
    Level 11: damage 360%, hits 3 monsters
    Level 13: damage 380%, hits 4 monsters
    Level 19: damage 440%, hits 5 monsters
    Level 21: damage 510%, hits 5 monsters
    Level 25: damage 550%, hits 6 monsters
    Level 30: damage 600%, hits 6 monsters

    Note(s): Like energy orb, at levels 11 and 21, there is a damage increase of 60% instead of 10%. At every 7th level, an extra monster will be snatched up to a maximum of 6 monsters.

    Snatch 10: Talk to Kyrin in The Nautilus's Navigation Room to start the quest
    Snatch 20: Dropped by Papulatus
    Snatch 30: Dropped by Leviathan

    Note(s): How to get Snatch 10
    1. Talk to Kyrin once you've unlocked Super Transformation and she'll send you on a quest to collect 50 Skins/Stone Hearts from Blue Dragon Turtles
    2. Once you've finished collecting, go back to Kyrin and you will unlock Snatch

    Snatch 20 and 30 are only dropped by bosses, which may be a struggle to get. Papulatus gets hunted often, but Levianthan is an area boss that isn't often sought for. Luckily, Snatch is a vey late-game skill to max, so you don't have to worry about this for a long time.

    [​IMG] Speed Infusion
    Level 1: +1 weapon attack speed, 110 seconds
    Level 11: +2 weapon attack speed, 210 seconds
    Level 21: +2 weapon attack speed, 300 seconds

    Note(s): This skill works! Levels 1-10 gives +1 attack speed and level 11-20 gives +2 attack speed just like GMS. It is now stackable with Knuckle Booster.

    Speed Infusion 10: Comes with 4th job
    Speed Infusion 20: Dropped by Skelegons and Pianus
    Speed Infusion 30: N/A

    Note(s): Speed infusion 20 is dropped by the most killed mob in this game, Skelegons. There should be no trouble to find this skillbook because they are often tossed out due to its worthlessness.

    [​IMG] Time Leap
    Level 1: resets all cooldowns besides itself and other Time Leaps, 49 minute cooldown
    Level 30: resets all cooldowns besides itself and other Time Leaps, 20 minute cooldown

    Note(s): Every point in this skill lowers its cooldown by 1 minute.

    Time Leap 10: Talk to Rononay in The Nautilus: Mid Floor - Hallway to start the quest
    Time Leap 20: Dropped by Zakum
    Time Leap 30: Dropped by Horntail

    Note(s): How to get Time Leap 10
    1. Talk to Rolonay in The Nautilus: Mid Floor - Hallway to start the quest
    2. He will prompt you to defeat Papulatus for a silver key
    3. Defeat Papulatus and he'll drop the silver key. Return to Rolonay
    4. He'll tell you to head back to Papulatus and defeat him once again.
    5. Defeat Papulatus once more and try entering the door to Papulatus again. You'll be teleported to a map with a Papulatus NPC
    6. Keep talking to Papulatus and select the bottom option and he'll send you back to Nautilus Port to talk to Rolonay
    7. Speak to Rolonay once more and you'll unlock Time Leap

    [​IMG] Pirate's Rage (Hero's Will)
    Level 1: Cures you from abnormal statuses (seduce), 10 minute cooldown
    Level 5: Cures you from abnormal statuses (seduce), 6 minute cooldown

    Note(s): Only use if you are think you are about to die because the cooldown may be longer than seduces in between each use.

    Pirate's Rage 1: Talk to Chief Tatamo in Leafre to start the quest

    Note(s): How to get Pirate's Rage
    1. Talk to Chief Tatamo and he'll direct you to Carta the Sea Witch in a hidden map in Deep Sea Gorge I
    2. You'll need to collect spirit rocks from a special map which can only be entered if you pay Carta a Miniature Pianus
    3. Once in the map, defeat the monsters and collect the rocks
    4. Talk to Carta after you're done and she'll tell you to talk to Eurek the Alchemist
    5. Eurek will tell you to hunt a Griffey for a Ragged Bracelet and 10 Mithril Plates
    6. Obtain both items, hand them to Eurek and he'll give you a Mithril Wristband
    7. Give the Mithril Wristband to Carta and you will unlock Hero's Will

    The skill will say a max level of 10, but you can only level it to a max level of 5. This skill isn't necessary unless you start to go on Horntail runs, which will most likely be level 155+. The other boss that seduces is Lyka and it seduces very often, so Pirate's Rage won't be vey useful because it has a 10 minute cooldown.

    Training Locations

    [CURRENTLY OUTDATED]

    Credits to @Catlaunch for help on some of this section from his guide Catlaunch's Training Guide

    Level 10 - 15: Job Advancement Quests*, The Tree That Grew 2
    Alternative: Southern Forest 1, Henesys Hunting Ground 1-2*, Orbis Exchange Quest (if you are slightly funded)*

    Level 15 - 21: Line 1 <Area 1>*, The Tree That Grew 2, Henesys Hunting Ground 2
    Alternative: Ant Tunnel 1-2

    Level 21 - 35: Kerning Party Quest*, Land of Wild Boar*
    Alternative: Land of Wild Boar 2, Ant Tunnel

    Level 30 - 35: Terrace Hall*, Kerning Party Quest
    Alternative: Line 1 <Area 2>

    Level 35 - 50: Ludibrium Party Quest*
    Alternative: Line 1 <Area 4> (40 - 50)

    Level 51 - 70: Orbis Party Quest*, Ghost Ship 2*
    Alternative: Ludi Maze Party Quest, Ghost Ship 1/5 (51 - 65), Ghost Ship 6 (60-70)

    Level 70 - 75: The Forest of Golem*
    Alternative: Ghost Ship 2/6*

    Level 75 - 90: Wolf Spider Cavern*, Ulu Estate 1 (85 - 89)*
    Alternative: Headless Horseman (85 - 90), Deep Sea Gorge 2 (80 - 95)

    Level 90 - 105: Ulu Estate 2*, Encounter with the Buddha*, Headless Horseman
    Alternative: Deep Sea Gorge 1 (90 - 95)

    Level 105 - 135: The Dragon Nest Left Behind*, Singapore: Ulu City Center*
    Alternative: Headless Horseman, Destroyed Dragon Nest

    Level 135 - 200: Zakum*, Krexel*, Horntail (155 - 200)*, The One Who Walks Down the Road to Oblivion 2/4 (135 - 150)*
    Alternative: Papulatus, Bigfoot, Female Boss

    Note: The asterisks (*) are the most common way to level up. The main places are the places where you will be getting maximum EXP for those levels. The alternative routes may not be the best EXP gain, but they give very comparable EXP gains and is a change of pace if you are bored of the main training areas.


    Leeching
    The guide Leeching Guide written by @Plenty is a perfect guide for leeching.



    HP Washing
    HP washing is not necessary for a Buccaneer! After Improve MaxHP is maxed, we have a good natural HP gain per level (52 - 58 HP). This section is for those who wants to potentially tank more hits from later bosses at earlier levels. I won't give you hard numbers to wash to a certain number. Depending on how funded each player is, washing amounts will look different for everyone. This section will guide you on the different washing rates and how to wash. There are different ways to wash different jobs, but for a Buccaneer, there is only one way to wash (which maximizes your HP gain).

    HP washing is based that both HP and MP share the same "AP pool". For every 10 Int that a character has, every level, the character will gain an EXTRA 1 mp. This means that if a Buccaneer gains 16 mp naturally per level and has 100 Int, the next level, the Buccaneer will gain a total of 26 mp (16 mp from natural gain + 100 Int/10 = 10 mp from the Int you have). It does NOT matter (to an extent) where the Int comes from (base Int or Int from equips), you will get extra mp for more Int you have. If you are in between each of the 10 Int benchmarks (11-19, 55, etc), it will round down to the nearest 10 Int. That means that if you have 10-19 Int, you will only gain an extra 1 MP. For this normal method of HP washing, you will be most likely using Int equips to get that extra Int instead of putting points in Int. By putting points in Int, you are weakening your Buccaneer.


    Buccaneers stat gains/losses
    HP gain per level between level 10 - 30: 22 ~ 28 HP (average: 25 HP)
    HP gain per level after level 33 (when Improve MaxHP is maxed out): 52 ~ 58 HP (average 55 HP)
    MP gain per level: 18 ~ 23 MP (average 20.5 MP)
    MP gain per fresh AP put in MP (for double washing): 10 ~ 12 + (int/10 [rounded down])

    1st job HP/MP gain: 125 ~ 200/0
    2nd job HP/MP gain: 300 ~ 350/150 ~ 200
    3rd job HP/MP gain: 600 ~ 650/150 ~ 200
    4th job HP/MP gain: 9
    00 ~ 950/150 ~ 200

    Min HP formula: 22 x (level) + 380
    Min MP formula: 18 x (level) + 111


    MP loss per AP reset: -16 MP
    HP gain per AP reset - Fresh AP reset (AP to HP, then reset MP to STR): 36 ~40 HP
    HP gain per AP resets - MP to HP reset (AP to MP, then reset MP to HP): 40 HP


    Steps to washing a Buccaneer
    1. Get a large pool of extra MP
    2. AP Reset 1 point from STR to HP
    3. Reset all available MP to HP (except 1 MP point)
    4. Reset last MP point back into STR
    5. Repeat step 2-4 if you have extra MP at any time

    There is also another way to get even more HP in a process called Double Washing or MP Washing. This method will leave you pretty weak because you are keeping AP points in Int for a bit instead of Str. Previously stated, it doesn't matter if you have base Int or Int from equips. This method of extreme washing will require base Int (which will cost much more because you also have to reset your base Int back to Str later on). For every level up you do, you put level up AP into MP and you then you reset that into either Str or Int (if you want even more base Int). The extra MP gain per level up point put on Int is similar to normal HP washing, but only base Int is accounted for. For example, if you have 100 base Int and you level up, you will get and extra 100 Int/10 = 10 MP per level up. THEN, you put the 1-5 fresh level up AP into INT which will give your regular MP gain into MP per point PLUS an extra 100 Int/10 = 10 MP. That means that if we have 100 Int and we put all 5 AP resets into MP and taking them out, we will gain and extra 10 x 5 = 50 MP per level in addition to the regular level up extra MP of 10.

    Steps to Double/MP wash a Buccaneer
    1. Put points into Int until you reach your desired goal
    2. Level up
    3. Put 1-5 (normally all 5) fresh level up AP into MP
    4. AP reset the amount of points you allocated into MP into either Str or Int
    5. Reset Int into Str
    6. AP Reset 1 point from STR to HP
    7. Reset all available MP to HP (except 1 MP point)
    8. Reset last MP point back into STR
    9. Repeat step 2-4 if you have extra MP at any time


    Bossing

    The new bossing respawn times have changed. Detailed in this thread: https://mapleroyals.com/forum/threads/all-bosses-in-mapleroyals.380/ ,all bosses now respawn between -20% and +20% of their regular respawn time. Factoring this into the respawn times, here are the major bosses to look out for and their respawn time.

    Headless Horseman
    Level: 101
    HP: 3,500,000
    EXP: 1,200,000
    Respawn Time: 6 hours (4 hours, 48 minutes - 7 hours, 12 minutes)
    [​IMG]
    This is probably your first boss that you will kill. For lower levels (80-100) it may take a while, but it's a good amount of EXP that you get per kill. The reason why I like Drain maxed is for this. You can easily pin Headless Horseman to a corner and just drain away his life. The range of Drain is far enough that he will not attack you if pinned in a corner. If you hit Headless Horseman 100% of the time, then this should be an easy kill. If you need more accuracy, some accuracy pots should do the trick. Headless Horseman's attacks do a maximum of about 2.8k damage, so it should not be a problem tanking 1-2 hits from it at least. You probably won't be hunting Headless Horseman at the higher levels (unless it's for the head), but Demolition will keep it at bay at a constant distance away from you for an even easier kill.


    Pianus
    Left Pianus
    Level: 110
    HP: 24,000,000
    EXP: 3,600,000
    Respawn Time: 36 hours (28 hours, 48 minutes - 43 hours, 12 minutes)

    Right Pianus
    Level: 110
    HP: 30,000,000
    EXP: 5,199,840
    Respawn Time: 24 hours (19 hours, 12 minutes - 28 hours, 48 minutes)
    [​IMG]
    Pianus is not a normal boss that you would kill for EXP. They are usually killed for some skillbooks exclusively dropped by Pianus. There isn't too much of a trick to kill Pianus because the map-wide laser will always hit you for about 5k if you aren't in any iFrames. It's a stationary fish so there isn't too much skill besides spamming your skills and watching its HP go down. Pianus spawns Blood Booms which currently do no damage to you, so don't worry about them. They are just there to knock you around if you don't kill them.


    Bigfoot
    Level: 110
    HP: 32,000,000
    EXP: 10,640,000
    Respawn Time: 12 hours (9 hours, 36 minutes - 14 hours, 24 minutes)
    [​IMG]
    Bigfoot is prized for its potential to drop its toe, which you can make a Deputy Star that you can sell for a good amount of cash. The amazing thing about Buccaneers are that you don't need to tank 1 hit from Bigfoot to kill it. With practice, you can kill Bigfoot without getting touched by it. Bigfoot is one of a few bosses which has iFrames. That means that there will be times when Bigfoot is invincible and there are no skills that can hit it which can be annoying. It will take a while to learn when Bigfoot is in its iFrames, but usually when it is knocked back (the knockback animation ), iFrames are happening at the same time. The most dangerous thing about Bigfoot is its touch damage which will do almost 12k damage. Unless you are washed or a very high level, you can't tank a hit. Bigfoot also has another attack, which is its stomp. It's a weak attack that will most likely just do 1's to you.

    I would not recommend killing Bigfoot if your Barrage isn't maxed. If you just have Barrage and Dragon Strike, you can just pin Bigfoot either left or right and use Barrage. There are iFrames right after you use Barrage on Bigfoot so any skill following (mostly the Barrage + Dragon Strike combo) will not work. Another reason why I like to max Drain is here. After Barrage is used, there is a small period where a hit of Drain can use used before the next Barrage is used. The combo would be: Barrage -> Drain.

    The easiest way to kill Bigfoot is when your Demolition is maxed. You first pin Bigfoot to a corner, then step back and use Demolition. Between each Demolition, you need to wait about 0.25 seconds before you use the next one. If you hold Demolition, you WILL NOT hit Bigfoot, and in the time the animation is over, Bigfoot may have walked over you (oh no!) or past you. To tell if Bigfoot's iFrames are up or not, is after each Demolition, Bigfoot will be knocked back two times. After the second knockback, when the knockback is over, the iFrames are over. The faster way to kill Bigfoot is to use Demolition while getting really close to Bigfoot. This is a bit risky because it seems like you are touching Bigfoot, but you won't be. In my experience, I've only gotten hit by the weak stomp attack and never the touch damage.


    Black Crow
    Level: 115
    HP: 35,000,000
    EXP: 7,120,000
    Respawn Time: 23 hours (18 hours, 24 minutes - 27 hours, 36 minutes)
    [​IMG]
    The Black Crow does around 9.2k touch damage and 8.2k magic damage, so you need a good amount of HP to tank a hit. The Dreamy Ghosts (Himes) will also be a nuance while you kill the boss. There isn't too much to a trick in killing this boss, but the Dreamy Ghosts around you helps mitigate a lot of damage that the Black Crow could be dealing to you.


    Kacchuu Musha
    Level: 120
    HP: 78,000,000
    EXP:
    Respawn Time: 11 hours (8 hours, 48 minutes - 13 hours, 12 minutes)
    [​IMG]
    Kacchuu Musha is found in the new Ninja Castle map: Castle Corridor 9. The boss does a good 13k damage so you need some decent survivability to take it down. The EXP and HP is similar to Anego (Female Boss) and it drops a Samurai Knight Armor Piece which is necessary to enter and spawn the Castellan Toad boss. The boss is easy to pin, but will hit you for sure, which means you need the HP to survive.

    Papulatus
    Time Sphere
    Level: 100
    HP: 16,000
    EXP: 0

    Papulatus Clock
    Level: 125
    HP: 23,000,000
    EXP: 2,384,000

    Papulatus
    Level: 125
    HP: 1,590,000
    EXP: 3,880,000
    Respawn Time: 2 times per day, reseted at server time each day
    [​IMG]
    [​IMG]
    [​IMG]
    To spawn Papulatus, you need to do a chain of quests that isn't hard, but can take a while. After you do the quest line, you acquire the Piece of Cracked Dimension, which you can repeat once every 24 hours. To summon Papulatus, you must drop the Piece of Cracked Dimension in the missing slot (like a puzzle piece) right of the center of the map. The hard part can be perfectly aligning the Piece of Cracked Dimension because if it isn't directly over the crack on the wall, it will not summon.

    First hit the Time Sphere in the middle of the map to spawn the main body, the Papulatus Clock. Papulatus isn't difficult because the clock itself only hits for about 3.5k damage, but he can stun and dispel you if you are close enough to him (which you will be if you are using Barrage + Dragon Strike). He also has a 1/1 attack, so watch your HP when he uses it. Papulatus Clock spawns High Dark Stars which, like Blood Booms spawned by Papulatus Clock, also does no damage. Don't worry about these guys besides them knocking you around. If you have Demolition, you can stand on the 2nd platform from the left (if Papulatus Clock is pinned left) and spam Demolition. You won't be close enough to be stunned or dispelled so that isn't a problem. Rarely, Papulatus does have some iFrames, so your Demolition may miss.

    After Papulatus Clock is killed, Papulatus will spawn in its place. The touch damage of Papulatus is about 5.6k. The most annoying thing about Papulatus is that he flies everwhere. Barrage is an especially good skill to use here if you have another ranged attacker who can't tank a hit because barrage will knockback-lock Papulatus in place. For the duration of Barrage, Papulatus will have the knockedback animation and will be stuck in the exact place. This form will give you more EXP and will give you the drops.


    Female Boss (Anego)
    Level: 130
    HP: 75,000,000
    EXP: 19,500,000
    Respawn Time: 5 hours (4 hours - 6 hours)
    [​IMG]
    Don't hunt Anego unless you can tank about 19k HP. She has two main hits, besides her touch which does around 11.3k. Her long ranged gun attack only does about 5.3k but her close range slap does the massive damage of 19k. If you can tank 1 hit, then pin her in the left corner near the portal because mobs won't reach you and distract you on that side. If you use Barrage + Dragon Strike, you will get hit by the 19k slap. The easiest way to kill her is with Demolition. You simply pin her and spam Demolition. It doesn't matter where she is when you use Demolition because, like Headless Horseman, she moves fast enough that the knockback of Demolition and her movement speed will keep her at the same spot while you attack.


    Zakum
    Zakum's Arm 1/2
    Level: 140
    HP: 33,000,000
    EXP: 5,376,000

    Zakum's Arm 3/4
    Level: 140
    HP: 22,000,000
    EXP: 3,584,000

    Zakum's Arm 5/6
    Level: 140
    HP: 27,500,000
    EXP: 4,480,000

    Zakum's Arm 7/8
    Level: 140
    HP: 25,300,000
    EXP: 4,121,600

    Zakum 1/2/3
    Level: 140
    HP: 66,000,000/88,000,000/110,000,000 (264,000,000 total)
    EXP: 0/0/28,000,000
    Respawn Time: 2 times per day, reseted at server time each day
    [​IMG]
    To spawn Zakum, one player must drop an Eye of Fire on top of Zakum's alter in the center. It is common etiquette that whoever drops the Eye of Fire gets to loot the Maple Leaf (5k NX) if it drops. Keep in mind that the platform for summoning Zakum is quite wide. Zakum and its arms have a variety of attacks. During the first phase of Zakum which is the arm phase, you are free to move around because Zakum's body cannot touch you. Zakum's arms do relatively low damage. After the arm phase, Zakum 1 will spawn, following Zakum 2 and 3 after each subsequent body is killed. Zakum has three main attacks along with several annoying debuffs. Zakum's first attack is a map-wide lightning attack that will also seal your skills. A good bishop would know this attack and dispel after each lightning hits. Zakum's second attack is a falling pillars attack that can be map wide, but won't necessary hit the whole map. This attack will stun anyone who gets hits. If you are located at the top half of the map on the higher platforms, this attack will not hit you at all. Zakum's third attack is a map-wide 1/1 skill. A good Buccaneer will learn these three attacks and time your skills and iFrames perfectly to avoid all of these attacks (mostly the stun). Zakum also has a cancel weapon attack and cancel magic attack skill on itself. I like to kill mobs while Zakum has cancel weapon attack on to help out clear the area.

    If you have Barrage + Dragon Strike, you will be starting on the ground near the middle of Zakum. The hit boxes of the arms are very close to the middle of Zakum so Barrage will hit the bottom arms easily while you stand in the center. It would be better to start killing the bottom left arm (Arm 7) with Barrage while Dragon Strike hits 2-4 arms on the ground for maximum DPS. If you have Demolition, start a the top right with all the other ranged to clear out the ranged arms as fast as possible. After either Arm 7 and Arm 2 and 4 are down (ranged arms), try to kill Arm 5 (3rd from left) because that is the curse arm which is annoying for close ranged. After that, all the other arms are fair game.

    There is nothing special about Zakum's body beside trying not to touch it if you don't have enough HP to tank 1 hit. If you stand on the left of Zakum (which everyone does), then you don't have to worry about touching its body because all Zakum's attacks knockback to the left. The mobs Zakum spawn may knock you back on the body, so be careful about that.


    Krexel
    Left/Right Eye
    Level: 140
    HP: 250,000,000 (500,000,000 total)
    EXP: 32,000,000/40,800,000 (72,800,000 total)
    Respawn Time: 2 times per day, reseted at server time each day
    [​IMG]
    Krexel is spawned by hitting the small bush in the middle of the map 6 times. You start attacking the left eye before moving on to the right. Like Pianus, this is a stationary boss which gives amazing EXP. For the left and right eye, stand to the left of it because all its attacks will knockback to the left. Be careful not to touch the eye itself because it can do up to 7.7k damage. The left eye will occasionally use cancel weapon attack on itself that lasts for a very short time. The right eye after its HP is 40% (not sure) or lower, will start spawning pairs of Dark Wyverns. Besides that, this boss is a piece of cake. It is common etiquette that whoever is the player with Holy Symbol (Priest/Bishop) does not receive any EXP but gets to loot the Almighty Ring.


    Horntail
    Head A/B (Preheads)
    Level: 160
    HP: 330,000,000 (660,000,000 total)
    EXP: Not Sure

    Horntail (Main Body)
    Level: 160
    HP: 2,090,000,000
    EXP: 352,326,800
    Respawn Time: 2 times per day, reseted at server time each day
    [​IMG]
    [​IMG]
    Horntail is the final boss that any Buccaneer wants to get in a party and kill. Horntail has 3 phases, the first two of which are the two preheads (Head A and B) and the final stage which is all of Horntail itself (Heads A,B,C, wings, left hand, right hand, legs, tail). As a Buccaneer, you need at least 9k HP to survive, but it is much preferred to have even higher HP to survive more hits and careless mistakes that you may make.

    Below is one method of killing Horntail, but more importantly, listen to your expedition leader to see where you will attack.
    The prehead phase is relatively easy because it's a stationary head that everyone (except for Seduce mule and bishop) attacks. Unless you have high HP, you usually will not be seduce mule (player who will be taking all the seduces that the prehead uses. If you are, for prehead A, just hang on the 1st rope all the way at the top of the map. You can't get hit here, and seduces will not make you jump off the rope. If you are attacking, just keep on attacking the head. Be careful not to touch the head itself because it hits over 12k damage. In prehead B, you will more likely not be the seduce mule because it as a map wide 1/1 lightning attack that will knock out off of any rope. If you are seduce mule, stay at the lower rope so it's less likely to walk directly on the head if you get seduced. Both preheads have a 5k damage knockback attack which is no problem for you. The preheads will also spawn all three wyverns, but watch out for Dark Wyverns because they can dispel (dangerous for bishop). If the Dark Wyverns spawn, you and other attackers should immediately kill them while bishop spams Magic Guard. Besides this, the prehead phases are pretty simple.

    Horntail body parts kill order:
    Legs -> Tail -> Wings -> Head A (55%) -> Head C -> Head A -> Head B -> Right Hand -> Left Hand

    After the two preheads, you will be warped to the main body. Enter the map in order of what you party leader tells you. (You are likely going to be entering around the middle of the party depending on your base HP.) One player (usually Night Lord) will break the crystal on the right of the map and Horntail will spawn. At this point, the party will be all on the left side, "split" into two attacking parties. The ranged attackers will start attacking the legs (which does 11k touch damage). If you have Demolition, start with the ranged at the bottom left of the map to help attack the legs. If you don't have Demolition up, then you will be with the melee party on the small middle platform hitting the wings and left hand. After the legs are down, when your Demolition is up, help attack the tail. The tail is the most dangerous part of Horntail because it will do over 30k damage and will instantly kill most players in 1 hit. After the legs and tails are down, everyone is free to move around the bottom of the map.



    Tips and Tricks

    Skill Combos (common attacking combos)
    1st Job
    Spam Sommersault Kick/Flash Fist

    2nd Job [with Booster]
    Corkscrew Blow + Sommersault Kick
    Corkscrew Blow + Double Uppercut
    Corkscrew Blow + Flash Fist
    Backspin Blow + Sommersault Kick
    Backspin Blow + Double Uppercut


    3rd Job [with Booster]
    Energy Blast + Energy Blast
    Sommersault Kick + Energy Blast
    Corkscrew Blow + Energy Blast
    Backspin Blow + Energy Blast


    4th Job [with Speed Infusion]
    Barrage + Dragon Strike
    Snatch + Energy Blast
    Corkscrew Blow + Barrage
    Corkscrew Blow + Dragon Strike
    Backspin Blow + Barrage
    Backspin Blow + Dragon Strike
    Dragon Strike + Energy Blast (+ Corkscrew Blow)

    iFrame Skills/Combos (staying in iFrames)
    What are iFrames? Invincibility Frames (iFrames) are the staple of a Buccaneer, something that is unique to this class only (which is why I personally play this class). With certain skills and combos, you stay in periods of time where you are invincible and nothing can hit you. These brief moments are called iFrames. This section is dedicated for combos to stay invincible the whole time (you may not be dealing max DPS though).

    Skills with iFrames
    Sommersault Kick
    Corkscrew Blow
    Barrage
    Demolition


    iFrame Combos
    Barrage+Demolition
    Corkscrew Blow + Corkscrew Blow
    Corkscrew Blow + Sommersault Kick
    Corkscrew Blow + Flash Fist
    Corkscrew Blow + Drain
    Corkscrew Blow + Barrage

    Note(s): The iFrame Corkscrew Blows must be uncharged to keep iFrames in the iFrame Combo section.

    Speed Infusion Mule
    The sole purpose of a Speed Infusion mule (SI mule) is for Speed Infusion. After your SI mule gets to level 120, keep on dumping your skill points to Speed Infusion until it is maxed out. The SI mule Buccaneer will be quite weak and probably won't be leveled too much because it is only used for Speed Infusion. The SI mule is useful for several jobs, namely Corsairs, all warriors, all mages, and Marksmen. Any job that isn't listed here is not worth making an SI mule.


    My Keyboard Setup
    [​IMG]

    Credits:
    Proofreading: Big shout out to @Shepherd for reading this whole thing and giving me edits :)
    Guides: Thank you @Plenty and @Catlaunch for well written guides that I based some of my information off of!
    Buccaneers: Cheers to @Hw89, @Celtea, and @dannytran6 for your Buccaneer wisdom~

    Thank you for reading my guide! If you see any grammar errors or insights that you think I should add, feel free to send me a PM!



    Last Updated: 4/28/2019

    -Changed 4th job build
     
    Last edited: Apr 28, 2019
  2. Aaron
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    This thing was a novel. Glad to see it go up finally!
     
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  3. MrFred
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    Finally! Great to see a Buc guide up! Just hit 95 today and was really looking for a guide that explains Gear and Bosses! Great guide! Love it! 10/10
     
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  4. AtZro
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    Such a in depth guide. Can't wait till read it after work!
     
  5. Catlaunch
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    wow you actually went into detail with i-frames, impressive. +1
     
  6. KevinxJacobs
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    This guide is excellent great job :D wish i saw this when i started.
     
  7. Dre
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    Great Guide! :)
     
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  8. Viperness
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    Good job! Its a very informative guide! Guess more ppl creating/playing bucc will know more insight on their char. Hope to see more bucc playing in this game!
     
  9. AtZro
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    Wow I thought energy blast was glitched, just realized it was energy orb. Well at least I realized at lvl 91 not 120 haha.

    Great guide.

    So if I used a heartstopper I would net 40 w.att not 60? With max energy charge
     
  10. Buccaneer
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    Energy Blast is glitched - it attacks much slower than it should. If you used a heart stopper, it would be net 60 w.atk, not net 80 w.atk.
     
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  11. AtZro
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    I see

    Thanks!
     
  12. Goku
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    Awesome, def was waiting for this! I can't wait until our skills are 100% fixed, this class will be fun af!
     
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  13. Sila
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    Awesome job, did better than what I was working on! I can't wait to finish HP washing my bucc and start playing it again. :p
     
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    Question: If Energy Orb were to work, would we max Energy Orb before dragon strike?

    Maxing out the Energy bar is super easy when multi mobbing, and it could be paired with energy blast for shredding through mobs at close range. 900% damage > 810% damage, after all...
     
  15. Buccaneer
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    Buccaneer Well-Known Member

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    We would still max dragon strike first because if we only had energy orb maxed out, then there would only be SSK as a decent mobbing ability to charge your bubble, which would lower your overall damage output. I feel like in the late game, energy blast falls off in DPS because of its much lower damage and the fact that it only hits 4 mobs.

    I'm not 100% sure about this but I think Dragon Strike also has a longer range and can hit above/below platforms that energy blast can't.

    I'll definitely check when the new source comes out to see which skill is more vaiable, but for the correct bugs in Buccaneers in this game, it's not a worry at all. Don't put any skill points in energy orb.
     
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  16. neaware
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    neaware Well-Known Member

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    Wait what do you mean "only hits 4 mobs"? I meant energy ORB, not BLAST. Orb hits 6 mobs and does 900% damage.
    It isn't relevant now, as you said, because it doesn't work. But after the new source, it should be very relevant.
     
  17. neaware
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    neaware Well-Known Member

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    Oh, I forgot to add. Energy orb appears to be a chain-like ability in that it hops from one target to the next. And although Dragon Strike has higher range (solely because of the way that energy orb works), most of our abilities are rather close ranged anyways, so unless you're using only dragon strike and shockwave, the range shouldn't matter too much. At least, from a mobbing standpoint.
     
  18. Buccaneer
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    Buccaneer Well-Known Member

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    I'm not sure of the attack speed of Energy Orb. Since it still needs charge up time, I feel it probably isn't worth upgrading until the later levels. Again, I will need to test all of the skills out after they are all fixed. This guide is meant to be used for this specific server in the current state that Buccaneers are in. Once the new source comes out fixing all of our skills, I'll be sure to retest all of the skills and re-adjust the builds.
     
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  19. DennisLin
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    DennisLin Member

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    Hi
    I've a question for weapon. Is it not necessary to use lvl77 Maple Weapon?
    Actually I am not sure is it necessary for any job to use lvl77 maple weapon. Many guides do not mention need to use it in lvl77
    Thx and great guide
     
  20. Buccaneer
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    Buccaneer Well-Known Member

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    This guide was made before the recent 3rd Maple Anniversary. I will be updating the guide soon to add the new weapon! To answer your question, it's not totally necessary because any level 77 weapon including the knuckle are only obtainable though the event. This means that there will be less and less of the weapon as time goes on and you can't farm it from mobs. The knuckle right now is still pretty cheap for average stats clean, so if you want to scroll one, nab it now!
     
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