Hello, First of all i'd like to mention that the staff took some steps in the right direction regarding Neo Tokyo in the past few months, and some of them were not even mentioned in patch notes: - increasing dispel cooldown for Dunas V2 - disabling sacks and mounts in Auf expedition - adding more drops to Auf - changing miracle scrolls to 10% and more. I don't know what was mentioned before, but here's a small list of changes that in my opinion will make Neo Tokyo much better. Auf Haven: Auf is in a good spot atm when we look at drops, it gives consistant meso (not much meso, but almost guaranteed) and dry runs are a rarity. Auf used to be a really fun and engaging boss fight, that encouraged unique party compositions (bucc/pally/shad) and required good usage of Holy Shield, Hero's Will and more skills - also making active bishops almost a must, which is a dying thing in Royals unfortunately. But it all ended with the discovery of THIS PLATFORM: (excuse me for using my own screenshot, not a flex). For those of you who don't know, all melee jobs can attack from the edges of this platform and it enables you to: - not get stunned - not get touched - fly above Auf when u get seduced - snatch auf from the other side of the map without any risk - attack clones while keeping Auf pinned Leading to Auf being a braindead boss with 1 bucc pinning from that platform while 1-2 NLs just float and attack. Please remove that platform. Core Blaze: (2nd stage of Auf expedition) After fixing sacks (you used to able to sack in this map causing the boss not to summon the annoying mobs) theres only 1 issue left for me, which honestly is a bug but it affects this stage a lot. People still manage to make this stage pretty much afk by getting rid of the flying mobs while staying on the top platform and ignoring the mobs at the bottom. How to make flying Mavericks disappear in 2 simple steps: 1. stun 2. use doom and they just go *poof* and disappear mid-air. This is extremly exploitable since buccs (a must in Auf Haven) have a stun skill in Backspin Blow and it gets even easier if you have a pally or shad. Please fix... Nibergen: This boss is terrible atm and people only ever do it to move on with Neo Tokyo prequests. The main reason for that would be the excessive weapon cancels, I mean it's absolutely ridiculous how you have to just stand there watching this boss cancel more often than not, and honestly nobody is ever going to do those prequests on crash mules. I also wanna talk about the drops: At the moment Nibergen has 2 good drops - Nano plant (omega) and shield ma 60% and they DO NOT drop often at all. Why would anyone bother running this boss just for these? My suggestion would be to reduce the weapon cancels and add more desirable drops (for example - belt scrolls, ring scrolls and some skillbooks perhaps). Vergamot: This boss is actually in a decent state on paper and while they could use some tweking - the drops are ok (shield ma 60%, Nano plant (omega), face avoid 60%) and the boss fight is easy enough to make it the ideal place to farm nano plants. HOWEVER, the drop rate is laughable - you can basically solo this boss for a month and get like 1 nano plant, making it a huge waste of time. Nano plant (omega) is not nearly as valuable as Element Pierce from Dunas V1 for example and is not worth running this boss daily for with the current drop rate. So my suggestion would be: 1. Increase nano plant drop chance, while adding some more drops (rare but not too expensive skillbooks like assassinate 30, guardian/achilles 30 etc. preferred) 2. Remove seduce or tweak the boss fight in a way that seduce will be an actual threat, because that is never going to kill you the way it is, it's just a time waster. Dunas V2: To me this is a big waste of potential, this boss could be pretty good. While the first part of the fight is kinda pointless and just consists of attacking an annoying drone from a safe spot, the second part is the one I have issues with; It can just be described as the boss running around, dispelling everyone and dealing high touch damage, while not being able to be knocked or pinned, which is really annoying. So the fixes I suggest are pretty simple: 1) make pinning possible, with damage to KB similar to Auf (70k - 75k), encourgaing using strong attack pots or running with melee classes who can pin. 2) adjust drops - while it does drop Rush 30 (rarely) ,CSS 1% and 5k NX (pretty often in my experience?), it lacks mid-tier drops like the other neo tokyo bosses and it's basically an all or nothing kind of boss, which sucks considering the amount of effort it takes. Why I did not mention Dunas V1 and Nameless Monster: These are ok and perfectly farmable, and there are no major issues about them. I would really love to see those changes implemented in the game making Neo Tokyo better and more fun for all of us. I'm sure you guys have more suggestions, feel free to discuss!