Throughout playing almost a year, it's clear there's always going to be hackers/RWTers. I think implementing a system that rewards players who make quality reports could help with reducing the number of hackers/RWTers and help the staff save time. Reports use the following link as a guide to give a quality report and only successful ones approved by the staff grant you a reward. https://mapleroyals.com/forum/threads/how-to-capture-evidence-for-reports.95543/ Spoiler: Possible Reward Systems You get a single reward per report. It could be the same reward every time such as a certain amount of gacha tickets or it can be from a list of possible rewards. For example, the prize pool could contain gacha tickets, nx cards or limited time buffs (1.2x rate). You gain a certain amount of "points" for each report in which you can redeem for prizes. So let's say every successful report you get 1 point. The prize pool has a list of rewards all costing different points. For example, for 5 points you can redeem for some gach tickets, 10 points you get an nx card, 20 points you get a buff rate. I'm not sure what would be a reasonable reward or what would be in the reward pool/list. I think it also makes more sense if a hacker report and RWT report are worth the same amount. Spoiler: Possible Pros Wouldn't have to rely on just a few people reporting (few players and staff), incentive for everyone to look/report When players see something they can report it instead of doing nothing There could be a mass drop in the amount of hackers/RWTers and would discourage people from continuing or trying to break the rules Possibly hackers/RWTers would actually stop before it's even implemented Eventually there would be a much lower amount of them, therefore less work for the staff Would open more maps the hackers constantly kill in The economy would be more stable (certain items won't be cheaper because hackers farm them but low-key could put this under cons lol) Could encourage more people to join the server Spoiler: Possible Cons Those who have always been reporting or reported in the past don't get compensated, but if the reports still exist the staff can go back and properly reward them People might argue who reported this person first or maybe someone else has a better report and the staff have to decide what to do Even though it would save the staff time not having to gather evidence themselves, it would take time to process the reports and properly reward/ban people I'm sure there might be some people who find a way to abuse the system such as false/fake reports, they somehow simulate they reported a hacker, etc. It's just a rough idea and would most likely take months to develop Spoiler: My First Thoughts I limited this idea to just hackers and RWTers because I feel like they are easier to capture evidence for (mainly hacking) and they both result in a permanent ban. I guess you could open this up to all reports but that makes things a lot more complicated. You could consider adding things that result in permanent bans such as major account sharing but I wouldn't extend it to minor things like harassment or soliciting because those aren't immediate permanent bans and can be subjective. In my opinion, hacking and RWTing generally might be the worst offenses in the game and most have the proper ability (recording tools) to report them. Initially I think a lot of work would have to be put in to create this, then it would be more work processing all the reports, banning people and rewarding. If it is successful, there would be less reports and less banning in in the long run. There wouldn't be highs and lows of the amount like others have experienced, it would always stay at a consistent low amount which I think saves the most time/effort in the end. This idea is pretty centered around recording hackers but I'm interested in what others have to say. Is it a good/bad idea, possible improvements, feedback, all of your thoughts are welcome. Spoiler: Feedback So Far Edited formatting. Seems like most would rather not have in-game rewards but rather rewards that don't improve gameplay (untradeable cosmetics/titles) which probably makes the most sense regardless of how small the in-game reward would be. There would also be abuse on both sides, hackers making multiple accounts to report themselves but also players making poor quality reports or reporting innocent people. Maybe there could be a special sign-up form for those who want to be rewarded for reporting. It would go through all the rules and specify exactly how to report and what you can report. It would outline the strict rules to prevent people from sending in poor quality reports or abusing the system. This would only be optional, everyone can still report but only those that sign-up could receive some type of reward. Many agree that a lot of backlash can come from this system (abuse/toxicity/poor reporting). I would argue though that if the idea was strict on how to properly make a report and the reward system was made in a way to prevent players/hackers from abuse there wouldn't be so much backlash. The strictness would eliminate players for reporting petty things as they would receive nothing from it possibly even consequences if they continue to falsely report and have been told no to do so. Having a point system can reduce abuse. Say you need 10 successful reports, hackers may not be willing to make 10 different accounts to receive a small non-advantageous reward. Only those that are persistent with quality reporting would get something in return. Great feedback and perspectives. Edit: The point of this thread is to come up with ideas to reduce rule breakers in general. Obviously this idea is far from perfect. Instead of just relying on the staff to deal with all the banning/reports I wanted to suggest an idea to involve the community and give credit to those who are going out of there way to make reports. It would be nice if we can reduce the work load for the staff and make the game better for everyone. I'm sure there are much better ideas to accomplish this, I just wanted to introduce one and see what other's have come up with. I thought having some type of reward for quality reports would encourage players to responsibly follow guides on reporting and respect the staff as they would have to do a majority of the work. I'm now aware this idea is capable of being abused by players or hackers which I didn't think of when writing it. Those that replied have given very reasonable perspectives/feedback. I'd love to hear other alternatives such as the auto ban system.