1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

How to MP wash (double wash)

Discussion in 'Guides' started by jmmainvi, Dec 31, 2014.

  1. jmmainvi
    Offline

    jmmainvi Donator

    Joined:
    Nov 20, 2013
    Messages:
    1,271
    Likes Received:
    865
    Gender:
    Male
    Location:
    New York
    Country Flag:
    Guild:
    Heroes
    TL; DR in Spoiler -
    1. level up with base int.
    2. put desired number of AP into MP.
    3. You will gain (base int/10 rounded DOWN) extra MP for each point you add
    4. Use an AP reset to remove the AP from MP and put it wherever you want (you must have put at least 1 point in HP previously)
    5. Carry on washing as normal, you now have more washes.

    It has been thought for a long time that double washing was not functional in maple royals. Due to recent discoveries in a bug report thread (http://mapleroyals.com/forum/threads/hp-washing-bug-cant-remove-mp.17991/) and investigated in a split thread (http://mapleroyals.com/forum/threads/hp-washing-double-washing.18157/) we now know that this in not the case.

    Background - what is HP washing?:

    HP washing is a technique used to create extra HP on a character, to enable certain classes to better survive at different bosses. This is possible because on level ups, characters gain extra MP depending on how much INT they have, and because HP and MP share a common "pool" of AP - so when a point is put into one of these, it can later be removed from either of them*.

    *there is a bug in royals, where if points have been put into MP, sometimes a number above a characters actual "minimum MP" will function as if it were really minimum MP, and you will be unable to remove AP from MP. This can be solved by adding one AP into HP, THEN resetting the points from MP.

    How to HP wash:


    There is already a guide on "how to HP wash" that can be found at http://mapleroyals.com/forum/threads/fully-revised-hp-washing-guide.8286/ which covers the process in more detail than I care to do at this time. The process in general, involves obtaining extra MP over your "minimum MP" (which is determined by your class) by some method, then adding AP points to HP, and taking those points out of MP. Obtaining extra MP requires you to have INT, which can be done by two methods - equips, or base. These are equivalent when it comes to extra MP gained from level up - every 10 TOTAL int will provide 1 extra MP on a level up.

    Where does MP washing fit in?


    It has recently come to light, that a "fresh AP" (that is, a point added from a level up, not a point reset from another stat using an AP reset) will provide some number of base MP determined by your class, but additionally will yield (BASE INT/10) additional MP. Using a reset to take a point out of MP only removes the base number, leaving us with a profit of (BASE INT/10) MP. This is simply another way to get extra MP to enable us to do more washes. For example:

    A Thief will naturally gain 10-12 MP per point placed into MP and will lose 12 mp per point reset.
    A Thief with 120 BASE INT will gain 22-24 MP per point placed into MP and will lose 12 mp per point reset.
    A Thief with 120 INT from equips will gain 10-12 MP per point placed into MP and will lose 12 mp per point reset.

    A Warrior will naturally gain 2-4 MP per Point placed into MP and will lose 4 MP per point reset.
    A Warrior with 100 BASE INT will gain 12-14 MP per point placed into MP an will lose 4 MP per point reset.
    A Warrior with 100 INT from equips will gain 2-4 MP per Point placed into MP and will lose 4 MP per point reset.

    So what is the MP washing Process?


    1. Level up with some number (multiple of 10 - it rounds DOWN) of Base int
    2. Put any number of your level up AP into MP. You will gain (class base) + (base int/10) MP for this.
    3. Use an AP reset to take that point out of MP and put it anywhere you like. You will lose (class washing cost) MP for this.*
    *See note/thread at top of post about MP removal bug.
    You have now generated extra MP. The process up to this point is called "MP washing" and can be used by mages that wish to hit max MP to better tank things with magic guard. Other classes can now use this bonus MP to perform additional HP washes - this is called "Double Washing" because you have performed both an MP wash, and then used that bonus MP to perform an HP wash.

    So what does this all mean?


    For the average player, this means very little. This method of washing costs an extra 45m per level at current prices, requires you to have a large amount of base int (which will later need to be reset, costing $$$$) to be effective, and is not necessary to survive any bosses at a level that is reasonable to kill them. This is not even necessary to wash to high numbers like 8, 10, or even 13k. What this will allow, if that players using base int to wash only need to keep that int for a fraction of the time they previously would have.

    What this also means is that theoretically an incredibly rich warrior could see themselves at 30k HP as low as level 50, and that 30K HP ranged characters are now a possibility. This also means that Base INT is a much more efficient washing method than previously thought, as MP washing for one level with only 60 base int will provide more extra MP than five levels with Billions of mesos worth of INT equips.

    And that's it! I may later expand this into a full HP/MP/Double washing guide, but until now, Pheelo's will fit that purpose just fine.
     
    Last edited: Mar 9, 2015
    lozy, Farron, Carrots and 8 others like this.
  2. Synyster
    Offline

    Synyster Donator

    Joined:
    Aug 18, 2014
    Messages:
    68
    Likes Received:
    19
    Gender:
    Male
    Location:
    Indiana
    Country Flag:
    IGN:
    Synn
    Level:
    1xx
    Guild:
    Guildless
    NOTE: (Super Tired Sorry if I'm wrong!!)


    What would be interesting would be a guide per class that would be.... for example... putting X base INT in on your Y Class can net you Z HP range by level Quack. Soon, I will be washing my Brand New NL by going pure int (minus the base stat req of 25 dex) and it would be interesting to know what level i could potentially hit 30k hp (or 18750 with HB). I'm sure a bunch of people wanting to do High class bossing or who just want a lot of hp would be interested to know. so something like...

    lvl 1 + 9 to dex
    lvl 2 - 3 + 9 to dex, 1 to int (22 Dex Total + 3 dex wgs @ lvl 10 for Job advance)
    lvl 4 - 10 + 35 to int (Don't forget your int gears @ lvl 8 wand)
    (I have no idea if you need BASE stats to job advance Lol)
    Lvl 10 stats 22 dex 40 int
    Lvl 11 - 30 + 100 to int
    Lvl 30 base int 140
    lvl 31 - 70 + 300 int
    Lvl 71 - 78 + 40 int
    Lvl 78 base int total 480

    this gives us 58 - 60 mp per "fresh ap" point put into mp
    so from the next 2 levels lets say we all 10 points put into mp
    thats 580 - 600 mp for 2 levels worth of ap.
    -120 mp from resets
    leaves us with a total of 460-480 mp for washing (38-40 washes...= ~760 - 960 HP gained PER 2 levels)
    so almost 1 k per 2 levels... not including what hp you already have.
    Guessing around level 100 a thief could have 30k hp from double washing.
    That math was Not including any int gears
    then have fun with resetting. =P

    I'm really tired at this point in time, but something like that per class to decide how much base int to add to get to max hp effectively
    sounds like it would be really helpful. this is also assuming you are leeching your character and using apples / energizers to job advance =P

    I might fiddle around with numbers and contribute to this. assuming i have the right idea

    Getting this threads idea into my head gets me more excited about washing my NL =] +1 props to you
     
    Highrises and Plenty like this.
  3. Plenty
    Offline

    Plenty Well-Known Member

    Joined:
    Jun 11, 2014
    Messages:
    7,193
    Likes Received:
    7,729
    Gender:
    Male
    Location:
    California
    Country Flag:
    IGN:
    Plenty
    Level:
    200
    Guild:
    Hollywood
    If Pheelo isn't updating the HP Wash guide anymore, I could take it upon myself to rename it.

    I find it strange that Int Equips do not work for double washing,

    @Synyster
    It has to be base. Equips won't work.
     
  4. jmmainvi
    Offline

    jmmainvi Donator

    Joined:
    Nov 20, 2013
    Messages:
    1,271
    Likes Received:
    865
    Gender:
    Male
    Location:
    New York
    Country Flag:
    Guild:
    Heroes
    Chris is the person to go to for those numbers. I believe his most recent calculations have you hitting 30k on a BM by 160 if you go pure int and MP wash from level 70-120. The whole process would cost between 13 and 15 billion depending on what you consider the price of AP resets to be.

    @Christopher Chance Correct me if I'm wrong.
    Besides some minor efficiency things with your starting levels and the fact that you need base dex to advance, this is accurate. MP washing becomes much more effective with higher numbers of base int though, so while it might be possible to hit 30k in early 4th job (though I doubt it) it wouldn't be the most economical option.

    Remember that this method isn't important for people who just want to hit 8, 10, or even 13k. This only becomes necessary if you want to wash to 15k+ and not be pure int until your 180's. If someone is going to invest double-digit billions into washing their character, not to mention all the hours leeching it, then IMO that person should be doing their own math, to figure out what balance of "economical" MP washes they want to do Vs. how long they want to keep the INT vs. what their goal happens to be.
     
  5. Plenty
    Offline

    Plenty Well-Known Member

    Joined:
    Jun 11, 2014
    Messages:
    7,193
    Likes Received:
    7,729
    Gender:
    Male
    Location:
    California
    Country Flag:
    IGN:
    Plenty
    Level:
    200
    Guild:
    Hollywood
    For such a simple concept, I think it's good to have a TL; DR section for this because for beginners, this is extremely overwhelming.
     
    lozy, rustygreen and SleepingRose like this.
  6. jmmainvi
    Offline

    jmmainvi Donator

    Joined:
    Nov 20, 2013
    Messages:
    1,271
    Likes Received:
    865
    Gender:
    Male
    Location:
    New York
    Country Flag:
    Guild:
    Heroes
    Frankly, the information here isn't relevant to beginners. I also generally hate tl-dr's because they lead to people not reading anything at all and then asking stupid questions, but I'll add a spoilered TL; DR at the top.
     
    Last edited: Dec 31, 2014
  7. Christopher Chance
    Offline

    Christopher Chance Well-Known Member

    Joined:
    Oct 19, 2014
    Messages:
    611
    Likes Received:
    1,298
    Gender:
    Male
    Location:
    Singapore
    Country Flag:
    IGN:
    LosAngeles
    Level:
    200
    Guild:
    HOLLYWOOD
    Yes, somewhat around 160-170. I actually have all the calculations lying around. I could probably make them neater (easier to understand) and make a mini guide out of it (I'll post it here and maybe you can add them onto the first post - no need for a new thread I guess).
    Since both bowman and thieves gain the same range of HP (16-20) with reset AP (disregarding theives 20-24 HP from fresh AP since we're looking at the MP wash route), and lose the same mp per reset (12), I should be able to produce the 'guide' covering Bowmasters, Crossbow Masters, Night Lords and Shadowers at the same time.

    I'm not familiar with the numbers for warriors and pirates, but I could take some time to figure them out and make one accordingly if need be (although for warrior going the normal way would a lot cheaper, pretty redundant to wash mp just so you can reach 30k faster - no need for that high HP at < Level 130). Not sure if the same could be said for pirates but I do know they wash easily as well due to high AP gain per reset.
     
    Leipoo likes this.
  8. Plenty
    Offline

    Plenty Well-Known Member

    Joined:
    Jun 11, 2014
    Messages:
    7,193
    Likes Received:
    7,729
    Gender:
    Male
    Location:
    California
    Country Flag:
    IGN:
    Plenty
    Level:
    200
    Guild:
    Hollywood
    Just for to let everyone know, MP Washing is not a cheaper alternative to regular HP Washing with Int Equips. MP Washing just gets you to your goal quicker and can actually be more expensive because of all the base Int you'll be resetting out for later.
     
    lozy and Lunchbox like this.
  9. Christopher Chance
    Offline

    Christopher Chance Well-Known Member

    Joined:
    Oct 19, 2014
    Messages:
    611
    Likes Received:
    1,298
    Gender:
    Male
    Location:
    Singapore
    Country Flag:
    IGN:
    LosAngeles
    Level:
    200
    Guild:
    HOLLYWOOD
    That's right! It is however cheaper for those who have goals to reach HP 25k & above i'd say (thief/bowman chars that is), with less base INT required.
    Also, forgot to respond to this earlier,

    As it turns out INT Equips by right should be working to provide extra MP per fresh AP added in.
    The fact that http://mapleroyals.com/forum/threads/hp-washing-bug-cant-remove-mp.17991/ has been acknowledged as being a bug, i'm not sure if it will be fixed one day to allow for INT Equips to work as well, but them not working is a bug right now.
     
  10. Sila
    Offline

    Sila Donator

    Joined:
    Jun 4, 2014
    Messages:
    6,163
    Likes Received:
    5,666
    Country Flag:
    IGN:
    Silachan
    Level:
    200
    Guild:
    Oblivion
    Just wanted to point out the dex you need for job advancement must be base. Unless someone is able to prove me wrong? I believe that's also why "dexless" sins are unable to reset their dex below 25 even at higher levels.
     
  11. Christopher Chance
    Offline

    Christopher Chance Well-Known Member

    Joined:
    Oct 19, 2014
    Messages:
    611
    Likes Received:
    1,298
    Gender:
    Male
    Location:
    Singapore
    Country Flag:
    IGN:
    LosAngeles
    Level:
    200
    Guild:
    HOLLYWOOD
    Done!
    (Considering the Cost of this method, i'm guessing only very few people would even bother attempting this, so didn't feel the need for a new thread i guess)

    Guide to 30k HP Archers/Thief

    Things to know beforehand


    1) This is what I’d like to call EXTREME Washing. It’s not necessary at all, no one really needs a 30k BM or NL but people may want to have them anyways hence, the guide.
    2) All of this is based on Worst-Case Scenario
    3) ^ that said, We’re looking at purely Base INT, with 0 INT Equips
    4) Strongly recommend a Bishop to self-leech for this method
    5) Cost for this can go up to 20b (just a forewarning) - You can achieve 30k base as early as Level 140

    Alright I’m going to split this into 4 Sections

    a) Process of Adding AP + Leveling Techniques
    Note: We’re looking at adding 50 AP into primary stats to not struggle during 2nd and 3rd Job Advancements
    (Adding 50 DEX for Archers & 25 DEX + 25 LUK for Thief)

    Level 1 -10: For Archer add DEX entirely,
    For Thief, add 21 DEX (4+21) to have 25 for Job Req. followed by LUK

    Stats at Level 10:
    Archer with 63 DEX
    Thief with 25 DEX, 38 LUK

    Start adding INT from this point onwards
    *You can use 23,700 Orbis ETCs to get from Level 10 to Level 30

    Stats at Level 30:
    Archer with 63 DEX, 100 INT
    Thief with 25 DEX, 100 INT, 38 LUK

    Getting from Level 30 – Level 70
    - Carnival PQ 30-50 (You’re pretty much useless here, so leeching wins would be the way)
    - You can self-leech at Wraiths from Level 43 till Level 53 for Ghost Ship 1
    - Level 58 to 70 at Ghost Ship 2


    Stats at Level 70 (After +5 bonus AP from Job Advance)
    Archer with 63 DEX, 305 INT
    Thief with 25 DEX, 305 INT, 38 LUK

    Getting from Level 70 – Level 120
    - Ghost Ship 2 from Level 70 to 75
    - Wolf Spiders from Level 75 to 85
    - Ulu 1 Level 85 – 90
    - Ulu 2 Level 90 – 100
    Ulu 3 from Level 100 – 105/108 (Depending if you’re going to Petri’s at 105)
    or stay at Ulu 2 till 108
    - Skeles Level 108 – 120


    Stats at Level 120 (After +5 bonus AP from Job Advance)
    Archer with 63 DEX, 560 INT
    Thief with 25 DEX, 560 INT, 38 LUK

    After that, Leech at Skeles/Petris from Level 120 – 140 and Save ALL AP (100)


    b) Washing Process
    Initial MP Wash (Level 70 to 120): You would require 250 AP Resets, 5 per Level
    Process for each level up starting from Level 70 to 71
    5 Fresh AP added into MP
    5 Resets used to minus MP and adding it into INT

    The next MP Wash comes in at Level 140 (with 100 Saved AP)
    Process: Add 100 AP into MP, followed by using 99 Resets to minus MP and adding it into your primary stats (DEX for Archers, LUK for Thief)
    Alternatively, you repeat the same process from Level 70 – 120 during 120 – 140 by using 5 resets per Level, only difference being you’re resetting MP for Primary Stats this time, not INT and remember to only Reset 4 AP from MP on the final level (at 140).
    After that’s done, it’s time to HP Wash (and resetting Base INT after)


    Process:
    ]1) Add 1 AP into HP
    2) Use Reset to minus an AP from MP and add it to HP
    Repeat (2) until you reach base MP

    c) Calculations/Data Explaining Washing
    Excess MP: Wash-able MP, not including Base MP

    Excess MP gained per 1 Fresh AP added into MP at Level 70 with 305 Base INT: 30 MP
    For every 2 Levels gained you will have 10 additional base INT, therefore MP gained per Fresh AP increases by 1
    You also gain Excess MP just Leveling from the Base INT you have

    (After computing it with its appropriate MP gain per level throughout 70 – 120 using Excel Sheet (below), to make it as accurate as possible)
    [​IMG]

    50 Levels of Pure Leveling from 70 to 120 gives an additional 2,125 MP
    50 Levels of MP Washing from 70 to 120 gives an additional 10,625 MP
    From Level 120 to 14020 Levels of 560 Base INT gives (56x20) 1,120 Additional MP from Pure Leveling
    100 Fresh AP into MP gives (56x100) 5,600 Additional MP from Leveling


    Total Excess MP Gain from Level 70 to 140 = (2,125 + 10,625 + 1,120 + 5,600)
    = 19,470 MP
    *Bear in mind that this calculated MP is entirely EXCESS MP, not including BASE MP
    Since both Archers and Thief lose a consistent 12 MP per HP Wash, 19,470 MP allows you to wash up to 1,622 times.

    Since both Archers and Thief gain a fixed range of 16-20 HP per HP Wash,
    (Thief is at 16-20 HP per wash instead of 20-24 because we’re no longer using Fresh AP)

    WORST-CASE Scenario of 16HP/Wash gives you up to 25,960 HP. If you include your natural HP w/o Washing at 200, it should be at 30,000. This is the worst-case scenario.

    Of course more often, we’ll be getting 18HP/Wash on average, and that gives you up to 29,205 HP, more than enough to reach 30k Base (At Level 140!)

    *These are just figures for illustration, if you’re crazy enough to actually want to do this, you don’t need 30,000 base at Level 140, the goal should be 30,000 at 200 instead, it’ll save you some mesos by taking advantage of the natural hp growth from 140 to 200. If you understand the numbers above, you can play around with it and find your ideal path to take.

    d) Cost of Washing
    Before attaching a price to all the AP Resets needed, let us look at the number of Resets needed first

    Initial MP Wash: 250 Resets (Using 5/level from 70 – 120)
    MP Wash at Level 140: 99 Resets (Using 5/level from 120 – 140 and leaving 1 AP at 140)
    HP Wash: 1,622 Resets (Deduced from the above example)
    Resetting INT: 556 Resets (Resetting INT to 4)

    Total Resets: 2,527 (Bear in mind this is the absolute maximum as I’m calculating worst-case scenario)
    Total Cost assuming 8m/Reset: 20,216,000,000 (20.216b)
     
    Last edited by a moderator: Jan 1, 2015
  12. Sila
    Offline

    Sila Donator

    Joined:
    Jun 4, 2014
    Messages:
    6,163
    Likes Received:
    5,666
    Country Flag:
    IGN:
    Silachan
    Level:
    200
    Guild:
    Oblivion
    Fixed the spoiler issue you were having, Christopher~
     
    Christopher Chance likes this.
  13. Christopher Chance
    Offline

    Christopher Chance Well-Known Member

    Joined:
    Oct 19, 2014
    Messages:
    611
    Likes Received:
    1,298
    Gender:
    Male
    Location:
    Singapore
    Country Flag:
    IGN:
    LosAngeles
    Level:
    200
    Guild:
    HOLLYWOOD
  14. Sila
    Offline

    Sila Donator

    Joined:
    Jun 4, 2014
    Messages:
    6,163
    Likes Received:
    5,666
    Country Flag:
    IGN:
    Silachan
    Level:
    200
    Guild:
    Oblivion
    Also an easy fix.
     
    Christopher Chance likes this.
  15. Synyster
    Offline

    Synyster Donator

    Joined:
    Aug 18, 2014
    Messages:
    68
    Likes Received:
    19
    Gender:
    Male
    Location:
    Indiana
    Country Flag:
    IGN:
    Synn
    Level:
    1xx
    Guild:
    Guildless
    I'm curious as to why you added to Luk
    EDIT: I see why. but couldn't you just use apples / energizers or would that not work because of lack of LUK


    Also curious if that is just a bug that you can't have less than 25 dex or was it inteded to be that way.


    Props to Christopher Chance for that mini guide in a guide. I will be using this and i will have my 30k NL. Bring on the PB. lol =PP
     
    Last edited by a moderator: Jan 1, 2015
  16. Sila
    Offline

    Sila Donator

    Joined:
    Jun 4, 2014
    Messages:
    6,163
    Likes Received:
    5,666
    Country Flag:
    IGN:
    Silachan
    Level:
    200
    Guild:
    Oblivion
    Energizers/any attack potion won't have an effect if you dont even have any base luk to work with, as far as I know.
    Also, not having less than 25 dex is intended I believe. It was definitely like that in gms as far i know.

    @Christopher Fixed up some coding in your guide and fixed your spoiler issues too.
     
    Christopher Chance likes this.
  17. Christopher Chance
    Offline

    Christopher Chance Well-Known Member

    Joined:
    Oct 19, 2014
    Messages:
    611
    Likes Received:
    1,298
    Gender:
    Male
    Location:
    Singapore
    Country Flag:
    IGN:
    LosAngeles
    Level:
    200
    Guild:
    HOLLYWOOD
    Yeah it was definitely intended that you can't have less than 25 dex.
    Also, you don't necessarily have to add luk at all to get through 2nd and 3rd job advancement, i did it with 4 base luk myself.
    For 2nd Job, I used heartstoppers along with a level 10 claw scrolled 7 100%, pilgram hat and 22 LUK Bathrobe, took me less than 10 minutes.
    For 3rd Job, I had Zak Helm, Dep Star, Skanda (wa46), SCG 13 (wa13), and Amorian Basket (for added accuracy) + Heartstoppers, took me about 13 minutes (can be easily done within 6-7 minutes, i spent too long walking around luring tauros)

    Good luck with the 30k NL, nice to see someone else considering extreme washing.

    As mentioned above, base luk 4 works (have LUK equipments to boost though). I chose to include adding a little base in the guide just to make job advance easier.
    And thanks :)
     
    Synyster likes this.
  18. Synyster
    Offline

    Synyster Donator

    Joined:
    Aug 18, 2014
    Messages:
    68
    Likes Received:
    19
    Gender:
    Male
    Location:
    Indiana
    Country Flag:
    IGN:
    Synn
    Level:
    1xx
    Guild:
    Guildless
    Well its good to know that 25 base luck is dexless. makes it easier to get to that 150 mark.
    You should let me borrow that luk robee for 13 mins =PP

    Working on a bish now and hell yes to extreme washing. I want the sickening screenshot posted on this thread of all 30k exteme washers =PP

    Granted. it will be a while for funds and whatnot but i am going to do it, and then complete all the quest.
    #Perfectionist.:xD:

    Again. Awesome work on that mini guide. I am impressed at how quickly it came to be. =]
     
  19. Christopher Chance
    Offline

    Christopher Chance Well-Known Member

    Joined:
    Oct 19, 2014
    Messages:
    611
    Likes Received:
    1,298
    Gender:
    Male
    Location:
    Singapore
    Country Flag:
    IGN:
    LosAngeles
    Level:
    200
    Guild:
    HOLLYWOOD
    Finally got to level my sin today (to 146) and recorded down the MP Wash process.

    Results:
    Base MP at 146: 3200 with 5AP remaining
    MP after adding fresh AP in: 3200 > 3282 > 3366 > 3449 > 3533 > 3615
    MP gained per fresh AP in: +82 (70), +84 (72), +83 (71), +84 (72), +82 (70) [Brackets = Excess MP Gained]

    *Base INT 722, Total INT ~900 (MW didn't help with MP washing), did help with getting +93~ MP from leveling up though.
    That's a whopping 448 mp gain (37 possible washes) from one level :eek:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  20. StaticShock
    Offline

    StaticShock Donator

    Joined:
    Jun 7, 2014
    Messages:
    666
    Likes Received:
    1,471
    Gender:
    Male
    Location:
    Vermont, USA
    Country Flag:
    IGN:
    RUPNOK
    Level:
    200
    Guild:
    Oblivion
    3072 hp - 1669mp - 81+71 int - 12k-15k goal by 160 (i know it wont happen) or at least what will i have by 160
     

Share This Page