Donn1e's 2021 Buccaneer Guide

Discussion in 'Class Guides' started by Donn1e, Apr 9, 2021.

  1. Donn1e
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    Donn1e
    Level:
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    Guild:
    Wiggle
    -Introduction
    -Skills and Skillbuilds
    -Macros
    -AP build
    -Leveling
    -Gear
    -HP washing
    -Bossing
    -Credits

    [​IMG]

    Welcome to the 2021 Buccaneer guide!
    Recently, I have been getting lots of questions about this job from both beginners as well as veteran players. As there is a lack of dedicated Buccaneer players, I believe an updated guide is necessary.
    With the previous guide being very outdated and its writer unable to update it much, I decided to simply make a new one.
    My guide will focus mainly on bossing and actual gameplay with videos and screenshots to explain how to optimally use your Buccaneer.

    Buccaneer is a very versatile job; it is described by many as a better warrior, or "warrior on steroids".
    The Buccaneer class has many unique qualities and is a crucial (sometimes even essential!) part of several boss runs.
    To give you a better idea of what a Buccaneer can do and where it shines, I will list its main qualities:

    • Strong single target class bested only by Night Lords and efficient Corsair players (DPS Test)
    • Provides crucial buffs and party skills such as Speed Infusion (SI) and Time Leap (TL), both of which I will explain later on
    • Decent multi target skills for bossing
    • Good mobbing ability with your own version of Rush (both forward and backwards!) and with stuns
    • Has Stance and Power Guard most of the time, both of which will be explained later
    • Has invicible frames (AKA iFrames) while using the 2 main attacking skills, meaning you get hit less (making your Stance better than a Warrior's)
    • Can act as both a melee and ranged class
    • One of the best classes for mobile bosses such as Auf Haven, Royal Guard, Dunas V1/V2, Nameless Monster, Bigfoot, etc. due to the ability to knock them back with ease
    • Efficient HP gain, leading to very cheap washing
    • Great damage with minimal gear; beginner friendly
    • Mule friendly job: long attack animation gives you time to manage your mules while attacking
    • Mobile class when it has units to attack. Will demonstrate in the Bossing section
    • Infinite Echo of Hero at level 200 with Time Leap

    [​IMG]
    1st job - Pirate:
    There is not much to say about this job.
    [​IMG] Sommersault Kick is your main attacking skill until 3rd job, [​IMG] Flash Fist is important for 2nd job advancement, and [​IMG] Bullet Time will be important later on in the game when you need more accuracy and avoid.
    [​IMG] Dash and [​IMG] Double Shot are absolutely useless for you.
    Max them in this order:
    Level 10: +1 Sommersault Kick
    Level 11-17: +19 Sommersault Kick, +2 Bullet Time
    Level 18-23: +18 Bullet Time
    Level 24-30: +20 Flash Fist, +1 Double Shot

    2nd job - Brawler:
    For the first few levels, you don't actually get new skills because you have to max [​IMG] Improve MaxHP first to get as much HP as you can.
    Your other skills in this job are:
    [​IMG] Corkscrew Blow - Basically like Rush, but you can use it to go up platforms. Also has an iFrame when casted.
    [​IMG] Backspin Blow - Backwards Rush; also stuns.
    [​IMG] Knuckle Mastery - Passive skill that adds mastery % (stabilizes your damage range) and accuracy.
    [​IMG] Knuckle Booster - Active skill that gives +2 attack speed.
    [​IMG] Double Uppercut - Absolutely useless skill that attacks twice and stuns.
    [​IMG] Oak Barrel - Scuffed Dark Sight.
    [​IMG] MP Recovery - Turns HP into MP; very rarely useful in dojo.

    Max these skills in the following order:
    Level 30-33: +10 Improve MaxHP (10)
    Level 34: +1 Corkscrew Blow (1), +2 Knuckle Mastery (2)
    Level 35: +3 Knuckle Mastery (5)
    Level 36-37: +5 Knuckle Booster (5), +1 Knuckle Mastery (6)
    Level 38-42: +14 Knuckle Mastery (20) , +1 Corkscrew Blow (2)
    Level 43-48: +18 Corkscrew Blow (20)
    Level 49-53: +15 Knuckle Booster (20)
    Level 54-60: +20 Backspin Blow (20) , +1 Oak Barrel (1)
    Level 61-64: +9 Oak Barrel (10), +3 Mp Recovery (3)
    Level 65-67: +7 MP Recovery (10), +2 Double Uppercut (2)
    Level 68-70: All into Double Uppercut (11)
    By level 70, you should have everything maxed except Double Uppercut.

    3rd job - Marauder:
    Before diving into the different options, it is imperative I explain each skill:
    [​IMG] Stun mastery - Passive skill that lets you do additional damage to stunned targets.
    [​IMG] Energy Charge - Passive skill that charges the more you attack [​IMG]. When the bar fills up you get Stance, Power guard, +20 accuracy, Weapon Attack, and Avoidability for 50 secs.
    [​IMG] Energy Blast - A strong multi-target attack that can be used only when your bubble (Energy Charge) is active.
    [​IMG] Transformation - The Super Saiyan looking skill; lets you move faster and use Shockwave at the cost of 1 magic rock per Transformation.
    [​IMG] Shockwave - Multi-target attack you can use in Transformation; attacks slow but hits harder while damaging more mobs than Energy Blast.
    [​IMG] Energy Drain - Drains hp from a mob; good to heal in dojo. Requires energy to be fully charged.

    This is where you can choose one of two paths (relevant only for those planning to grind throughout this job):
    1) Max Shockwave first with 1 point in Transform - this is the best option if you want to unlock a new strong skill as soon as possible and grind right away
    2) Max Energy Charge and then Energy Blast - Energy Blast is the strongest 3rd job skill but, when your Charge is down, you will be forced to use Sommersault Kick to charge it.
    It's also worth mentioning that Energy Blast is useless before you max Energy Charge since bubble will charge way too slow.

    Personally, I prefer the first option since I didn't like using my Sommersault to charge. I also preferred being able to do good damage constantly instead of in bursts.

    1st build (Max Shockwave first):
    Level 70: +1 Transformation (1)
    Level 71-80: +30 Shockwave (30)
    Level 81-94: +40 Energy Charge (40), +2 Energy Blast (2)
    Level 95-104: + 28 Energy Blast (30), +2 Transformation (3)
    Level 105-110: +17 Transformation (20), +1 Stun Mastery (1)
    Level 111-117: +19 Stun Mastery (20), +2 Energy Drain (2)
    Level 118-120: +9 Energy Drain (11)

    2nd build (Max Energy Charge and Energy Blast first):
    Level 70: +1 Energy Charge (1)
    Level 71-83: +39 Energy Charge (40)
    Level 84-93: +30 Energy Blast (30)
    Level 93: +1 Transformation (1), +2 Shockwave (2)
    Level 94-103: +28 Shockwave (30), +2 Transformation (3)
    Level 104-109: +17 Transformation (20), +1 Stun Mastery (1)
    Level 110-116: +19 Stun Mastery (20), +2 Energy Drain (2)
    Level 117-120: +9 Energy Drain (11)

    4th job - Buccaneer:
    For how to unlock specific 4th job skills, there is an awesome guide here.

    Things get interesting at 4th job, as there are so many different skill builds depending on your game style and the content you like.
    To give you a better idea of what path you should choose, I will first go through the skills you acquire:

    [​IMG] Super Transformation: An upgraded version of Transformation used to cast 4th job skills.
    You can use Transformation to cancel skill animations as demonstrated here:
    [​IMG]
    Note that you can do the same thing when Transformation expires.
    Thank you @onetwotree for sharing this!
    [​IMG] Demolition: A ranged single target attack that hits 8 times; requires you to be in Super Transformation. Your stronger single target skill (has iFrames).
    [​IMG] Barrage: A melee single target attack that hits 6 times and knocks back (KB), weaker than Demolition on its own.
    [​IMG] Dragon Strike (DS): Strong multi-target attack, hitting up to 6 units when maxed.
    [​IMG] Snatch: Another multi-target attack, hitting up to 6 units. Requires you to be in Super Transformation.
    NOTE: Snatch is weaker than Dragon Strike but also drags mobs and non-stationary bosses to you.
    [​IMG] Speed Infusion (SI): Party buff that boosts attack speed; +2 speed from level 11. This skill greatly benefits Warriors, Corsairs, and Marksmen.
    [​IMG] Time Leap (TL): Resets the cooldowns of everyone's abilities in the party. Does not work on Time Leap itself, but does work on Echo of Hero (hence the "Infinite Echo").
    [​IMG] Maple Warrior (MW): Basic 4th job skill that all jobs get; increases your (base) stats by 10% when maxed.
    [​IMG] Pirate's Rage: The pirate version of Hero's Will; used to get out of seduce.
    [​IMG] Energy Orb: Multi-target skill that hits up to 6 mobs, but requires your Energy Charge to be full.
    NOTE: This skill is considered by many to be absolutely useless, but it is the only 4th job skill you can use in the air. This niche is great for attacking while jumping.
    It also bounces between targets, meaning you can bounce it from Horntail preheads down to the wyverns they summon.

    Before choosing your path, I suggest that you give the whole thread a read and figure out what kind of a Buccaneer player you are.
    If you:
    • Level by hunting area bosses such as Bigfoot, you will want to max Demolition and Maple Warrior.
    • Are more into Krexel and Shaolin, you will want your Barrage+Demolition combo to be maxed as soon as possible, together with level 11 SI for max attack speed.
    • Are more into utility and want to be some sort of a mule in the early levels, you might consider an early point in Time Leap.
    Those are just a few examples to show you how versatile you can be with your skill build, since ALL your 4th job skills are important.
    I will now give you a balanced build that served me personally, since it is impossible to list all the possible skill builds for this job.
    Feel free to tweak it or talk to me in private for advice!

    Level 120: +1 Super Transformation (1), +1 Demolition (1), +1 Speed Infusion (1)
    Level 121-124: +10 Speed Infusion (11) +2 Demolition (3)
    Level 125-133: +27 Demolition (30)
    Level 134-143: +30 Barrage (30)
    Level 144: +1 Time Leap (1), +2 Dragon Strike (2)
    Level 145-154: +28 Dragon Strike (30), +2 Maple Warrior (2)
    Level 155-157: +8 Maple Warrior (10), +1 Time Leap (2) (can go higher on MW at this stage if you can afford MW20)
    Level 158-167: +28 Time Leap (30), +2 Speed Infusion (13)
    Level 168-170 : +7 Speed Infusion (20), +2 Snatch (2)
    Level 171-180: +28 Snatch (30), +2 Pirate's Rage (2)
    Level 181: +3 Pirate's Rage (5)
    Level 181-184: +10 Super Transformation (11), +2 to either Maple Warrior or Energy Orb,
    From this point, just max your Maple Warrior if you can afford it; if not, assign SP into Energy orb/Transformation and make sure you save 10 extra points for Maple Warrior.

    [​IMG]

    Buccaneers have 3 main macros used for bossing (I will also provide GIFs to visualize them):
    [​IMG] Barrage + Demolition is your regular single target macro and will provide you the highest damage. Both skills have iFrames and can be used to dodge attacks.
    [​IMG]
    [​IMG] Snatch + Dragon Strike is your multi-target macro. This is your best option for mobbing and does decent damage in some bossing situations, as mentioned in the Bossing section.
    [​IMG]
    [​IMG] Barrage + Dragon Strike is used exclusively for Auf Haven (or for Dunas V2 duo if you push while your buddy does the damage). The reason for that is that a Buccaneer's job is simply to pin the boss to the corner using Barrage,
    but Dragon Strike is "free" because it fills the delay slots between Barrage casts. In other words, you can squeeze in a Dragon Strike and get free damage where you would have been doing nothing otherwise.
    [​IMG]
    Beyond that you wont really need any other macros. 3 x Demolition macro is pretty nice to Bigfoot and Netflix, but I can't really say it's essential.

    *It's recommended to have every 4th job skill on an Individual button aswell, this gives you more control over your character in different bossing/mobbing situations.
    - Thanks @Al3x

    [​IMG]

    The AP build is pretty straightforward for Buccaneers: STR is your main stat and DEX is the secondary one used to equip your knuckle. You will need 100 DEX for King Cent and 110 DEX for Dragon Slash Claw, respectively.
    Luckily, gaining enough DEX on a Buccaneer is relatively easy and will not trouble you much!
    For your Pirate job advancement, you will need a minimum of 20 DEX. Fortunately, since at level 200 you will have 3 extra AP that you will need to assign to DEX anyway,
    my advice would be to start with 23 DEX. This will help you a little with accuracy in CPQ as well as equipping your knuckle later on.
    The rest of your AP will be put into STR.


    [​IMG]

    Personally, I am not the grinding type; I simply use the Orbis exchange to get my characters to level 30 and self leech from there.
    However, this is not everyone's cup of tea, and some people like training the old way (be it for nostalgic reasons or having no means to leech).
    If you want to find specific maps to grind by levels, I suggest checking the Guide Directory for a leveling guide, but I will still give some advice for specific levels:

    10-20: Bubblings in Kerning subway. Get a high attack weapon like the Valentines event roses - [​IMG] [​IMG] since Sommersault Kick doesn't require a knuckle to use. Kill these until you reach level 20
    20-30: Kerning PQ
    30-51: Carnival PQ 1
    51-70: Carnival PQ 2

    NOTE: You should be prepared to struggle finding parties for those PQs. If you have a way to get your hands on some zombie teeth to skip KPQ or leech to skip CPQ2, by all means do that.

    110+: I strongly advise you to start Ellin Forest prequests as soon as possible. Once you have access to Ellin PQ ,just run it until you hit 4th job; the exp is great and it is very easy to do!
    120+: At this point your goal is to get to level 135 as quick as possible so you can start bossing. You have a few good options:
    • Keep doing Ellin PQ as much as possible
    • Temple of Time questline
    • Kill Papulatus twice a day when you feel strong enough for that
    • Hunt bigfoots using a method I will show later while using this guide to find them
    135+: Bossing. you should run Krexel (prequest link) and Zakum twice a day each. Run Shaolin (prequest link) once you reach level 145 as well.
    These are very easy bosses to run and don't require any special guidance; just hold the Barrage+Demolition macro I mentioned earlier.
    For higher level bosses please check the Bossing section of this guide.

    [​IMG]

    When it comes to gear, I'm often asked questions like: "what knuckle should I get to start with?", and "what stats should I have on my overall?".
    I'd like to answer these first.
    DISCLAIMER: These are general directions for newer players and by no means instructions for all Buccaneer players.
    The very minimum you should start with is a 98 attack knuckle. It is affordable and I believe that any starting player could get their hands on one.
    After you manage to gather some more mesos, you should upgrade your knuckle to 103-106 att (1B-2B price range). That, in my opinion, should be your last upgrade before getting a perfect one eventually.
    I also advise you to stick with a King Cent [​IMG] or White Fangz [​IMG] rather than a Dragon Slash Claw [​IMG] , since these have smaller DEX requirement and are more common.
    You should get yourself a White Pioneer [​IMG] or White Marquini [​IMG] , since these are the most common ones to find while also requiring only 80 and 90 DEX to wear, respectively. Their low DEX requirements ensure the efficient use of gear DEX to help you equip a King Cent.
    As for stats, you should aim for high STR with 6 or more base DEX for a starting overall (i.e. 30+ STR, 6+ DEX), and leave it that way for a long time while you focus on other pieces of gear.
    As for untradeables (Helmet, Face Accessory, Rings, Belt), Earrings and Eye Accessory, scroll them all for DEX.
    When you feel like you are funded enough and your DEX is high enough, you can start transitioning into multi stat (DEX+STR) equips or even pure STR ones, but that should not be a priority over a Knuckle or Overall and ATT gear (shoes, cape, and glove).

    The last thing I want to talk about in this section is Mark of Naricain (MoN) [​IMG] vs Horntail Pendant (HTP) [​IMG] for Buccaneers.
    Unlike Night Lords, this is not much of a question for Buccaneers.
    A good MoN will benefit you a lot more than a good HTP and I suggest you start running CWKPQ as soon as possible and start looting!
    However, you should always keep an egged HTP in your inventory for bosses with very high accuracy requirements (such as Royal Guard and The Boss).
    If you want more specifics on this matter, a quick search on the forum will provide you much more detailed answers.

    If you need guidance for lower level gear or more details about the different kinds of gear pieces you can get, the old thread did an excellent job with that. I suggest you give that section a read.

    [​IMG]

    As mentioned before, washing a Buccaneer is very easy, Buccaneers wash at a flat rate of -16mp +40hp per APR.
    One of the most frequent questions I get from people is what HP they should aim for on their Buccaneer.
    If you intend to do all the content in the game, you will need 19k HP; anything above that is a luxury.
    The most touch damage you will take is 18.5k from Royal Guard. (Most magic damage would be 9k+ twice while being seduced by Auf Haven)
    The 2 main exceptions are:
    1) Head B in Horntail + Core Blaze in Auf expedition - These are stationary and you wont touch them unless you walk/get knocked into them.
    2) Bodyguard A - Since there is no level limit on this boss, low level HB mules are very popular and I would not recommend washing to 27k HP just for this one boss.
    As a 19.1k HP Buccaneer myself, I can safely say I do all the endgame content comfortably.

    If you are a new player and you don't have the funds to wash, I advise you to put some AP into INT early on (50 for example), get your hands on some basic int gear ASAP, and worry about washing out your MP and INT much later on.
    Just level with that base INT until 135; it wont affect your damage too much.

    For more funded players, I suggest going for either 19k HP or 30k HP potential.
    Here are step-by-step guides on how to wash a Buccaneer to both 19k and 30k potential: (assuming you want to wash the int out at level 120, and have 50 int gear)
    1. Level 1-10: get enough stats for job advancement, put everything else in INT.
    2. Job advance to Pirate.
    3. Level 10-30: Everything into INT.
    4. Job advance to Brawler and get your Improve MaxHP maxed as soon as possible.
    5. Keep adding everything into INT until you hit 190 base INT.
    6. Level to 120.
    7. Use 186 APRs to reset all your INT to STR.
    8. Level to 175.
    9. Use APRs to -mp +hp until you reach 19k HP.

    *You have to equip your INT equips as soon as possible and have them on when you level up.
    *Note that you can use APRs to -mp +hp at any point after level 120 if you need more HP for different bosses.
    *Does not include HP from equips or HP quest, if you want to have 500 extra hp from the quest, check this guide.
    *The values used for this guide were the minimum HP/MP gain values per level, meaning you will hit ATLEAST 19k HP, probably more.
    1. Level 1-10: get enough stats for job advancement, put everything else in INT.
    2. Job advance to Pirate.
    3. Level 10-30: Everything into INT.
    4. Job advance to Brawler and get your Improve MaxHP maxed as soon as possible.
    5. Keep adding everything into INT until you hit 200 base INT.
    6. MP wash for 58 levels (290 times)
    7. Level to 120.
    8. Use 196 APRs to reset all your INT to STR.
    9. Use APRs to -mp +hp until you reach 30k HP.

    *You have to equip your INT equips as soon as possible and have them on when you level up.
    *Note that you can use APRs to -mp +hp at any point after level 120 if you need more HP for different bosses.
    *Does not include HP from equips or HP quest, if you want to have 500 extra hp from the quest, check this guide.
    *The values used for this guide were the minimum HP/MP gain values per level
    This is a very specific way to wash just to give you a general idea, different people have different levels of gear and want to reset INT at different levels.
    If you want to make any modifications this method at any points, feel free to use Shiyui's HP washing calculator and calculate for yourself.

    It's also worth mentioning that if your Buccaneer is already finished and you did not wash enough (I ended up with 17k hp at level 200 for example), not all is lost!
    There is an expensive method that will get you more HP even without extra MP, costing 100 APRs per 900 HP:
    1. Use an APR: -STR + HP
    2. Repeat stage 1 for the desired amount of times (you will gain 18 HP eventually for each time you repeat that)
    3. Use 9 2nd job SP resets to reset improve MaxHP to 1
    4. Use an APR: -HP + STR
    5. Repeat stage 4 for the same amount of times as you did in stage 1

    [​IMG]

    DISCLAIMER: I will only be talking about bosses that require you to do something other than holding your Barrage+Demolition macro.

    One important thing to remember when you boss with a Buccaneer in general is that attacks "stick" to the first target you attack. This means you can ignore clones (like those found in Shao) and focus on a specific boss (such as CWK Bottom bosses).

    [​IMG]
    Just push the boss to the left corner, go to the second platform from the left, and hold Demolition as shown here:



    [​IMG]
    Pin to the corner and hold your Demolition button with only booster active; no SI. If your SI is maxed, use SI instead of booster because it stays longer:



    [​IMG]
    There is not much to show here, but one thing that should be mentioned is that this is where Buccaneer being a melee/ranged hybrid class really shows.
    If your party is mostly melee, you should use Demolition on the top arms.
    If you have some ranged attackers, just Barrage + Demolition the arms at the bottom.

    [​IMG]
    Check the CWK guides here and here if you are unfamiliar with this PQ.
    Again, there is not much to show here, but I want to mention that in CWK boss stage a Buccaneer can fill 2 different roles:
    1) Attacking mage boss using your single target macro
    2) Attacking the bottom bosses, either by focusing the archer with your single target macro (good for party with stronger ranged attackers)
    or with your Snatch + Dragon Strike macro to attack all 3 (Better for parties with weaker ranged attackers).

    [​IMG]
    Let us divide this into stages (the ones that are worth talking about, at least):
    - Pre-heads: pretty straight forward; just hold your Barrage + Demolition macro all the way. Keep in mind that your auto-pot will NOT work in Horntail pre-heads, so always be alert and watch your HP!
    - Tail: Here you should use Demolition from a distance. Most Buccs I boss with think you need to stand very close, but you can actually attack from back here:
    [​IMG]
    You can also check your charge bar to make sure you are hitting.
    - Head A/B: You attack these normally, but this is where Bucc can be very mobile! You can alternate between the heads like this:

    [​IMG]
    and use the wings/mobs to jump up faster when you fall (works for both sides):
    [​IMG]
    - Head C: On this head, it is important to remember that your bubble (Energy Charge) is basically Stance. When it's up you can attack normally; when it's not, I suggest you use Demolition from up here:
    [​IMG]
    The way you attack this head depends on your party composition: if wings are still alive and you have no DRK/Hero/Shadower in the party, you should use your Snatch + Dragon Strike macro when bubble is up to attack 4 targets:
    [​IMG]
    If this is not the case, just use Barrage + Demo:
    [​IMG]

    [​IMG]
    Just summon the boss and attack from down here:
    [​IMG]

    Keep your HP above 15k to avoid dying to reflect.
    Summon the boss, Corkscrew to the left, and hold Demolition from the top platform, as shown here:



    Also make sure to always keep your HP above 15k to avoid dying to damage reflect.

    [​IMG]
    Auf expedition consists of 3 bosses. For more information about mechanics and videos you should visit Jooon's Neo Tokyo guide.
    I'm only going to be talking about Auf Haven 2nd body, since that is the "real" boss fight:
    Your job is to pin Auf to the LEFT,using your Barrage + Dragon Strike combo, since seduce is always to the right. If you do not keep it pinned, your party can easily get seduced into her body and die.
    You need to position yourself on the edge of the middle right platform when she spawns, push her beyond the middle line, and then switch to the bottom left platform as demonstrated here:


    If at any point she escapes your pin, you must go back to the edge of the right platform and repeat.
    That's all there is to it, really! Your job is not complicated, but I encourage you to give the Neo Tokyo guide a read and study Auf's mechanics before you choose to run this boss.
    I might make a video of the full expedition in the future!

    [​IMG]
    - @Jooon for creating these AMAZING banners and also giving me great suggestions and second opinion on my guide! you are awesome :D
    - @3ggs for correcting my grammar and making this guide pleasant to read, thank you so much!
    - @Rielle for helping me with calculating the HP washing part and also recording a part of her HT run (even though I did not end up using it), thank you!
    - @boredxz for fact checking me, correcting spelling mistakes and giving me great advices on how to improve this guide!
    - @Brawlin for convincing me to play a Buccaneer when I didn't know what job to make.

    You can expect this guide to keep improving and updating, I hope you find this useful.
     
    Last edited: Oct 21, 2021
  2. DarkFalco
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    I just confirm Donnie's character is a boy owo Great guide! <3
     
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  8. Haplopelma
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    Very nice guide.
    If I was not emotionally invested in paladin I would've switched a long time ago!
     
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  9. 3ggs
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    Can I officially recognize Donn1e as #1 Pro Bucc now??

    P.S. Who's that NOOB getting bopped by Cornians in the HT GIF??
     
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  10. lambchop
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    Clear and well informed guide!!!
    Buccbutt aspire to be like Donn1e :love::love: MINE IDOL :tobenaww::tobenaww:

    [​IMG]
     
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  11. xcandyheart
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    Thank you for this awesome guide! I feel much more confident to start playing my lvl130 Bucc now.
     
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  12. Relmy
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    Great guide Dan :3
     
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    Very creamy
     
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    ~f15~f16
     
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    Perfect timing on this guide since my bucc is almost 4th job and I have no idea what I’m doing. Thank you for the details on different boss fights, they helped me tremendously.
     
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    [​IMG]

    Loving how it turned out!
     
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    wow this is actually really well made
    LEEEEEEEEE
     
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  19. Rosa
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    Very detailed guide Danel!
     
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  20. Zancks
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    Zancks Well-Known Member

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    Great guide!
    I got some questions regarding body guard A. So far I only did him on my BM with 3 bishops and chaining holy shield. I could just „fill“ a ranged spot in this Boss and use 3x Demo Right? Also how much touch damage do bodyguard b and the boss do?
    Thankfully never got hit by these.

    Another scenario:
    Let’s say 3 Bucc go do bodyguard together and I bring HB in. Do we need Holy shield chain too?
    Idk where, but I think I’ve read that barrage cancels stun casting of bosses.
     
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