Sorry, I think that I am not doing a good job of explaining. In the nl example, I was trying to explain that it is not actually the same buff in reverse, even though it appears like that. The difference is that I am evaluating buffs in two aspects -- mesos farm rate and exp farm rate. For nl to receive genesis would increase the rate at which nls can farm these two aspects. However, if mages received a single target damage buff, their meso and exp farm rates would stay the same, as standard mage ult farming is superior in both aspects to bossing. Bossing is purely inferior in both aspects for mage, it is only superior in a subjective aspect (fun / socialization / etc). I feel this change buffs the viability of the "fun / social / etc" aspect while not impacting the meso and exp aspects. Bossing dominates the end game, both socially and mechanically. The aging of the server (as well as perhaps the removal of the fm button) killed old style tot grinding parties. I believe that recognition of the importance of bossing contributed to the Update #59 buffs for bad weapon attack classes, even though these classes could still be played for fun. And again, I am not pushing for mages to be equal to other classes -- just to 60% to 70% of non nl/sair classes. In the end, this will not impact my own decision. I played bucc long before it received any buffs, and I already have an 11k hp (edit: sorry if mentioning this comes off as arrogant, but I mentioned the hp to show that I have committed heavily to bossing with mage regardless of if we get a buff or not) ice lightning that I boss with. I just want to be a little less of a dead weight when I go bossing with friends.