So I've recently made a bm and have noticed a minor problem in that when grinding, my summon will sometimes kill mobs, resulting in me having to manually loot the drops. While this is only a minor inconvenience, I'm of the opinion that a fix for a bug/exploit should never come at the expense of legit players. So I'd like to present an alternative: Make summons stop attacking if the player has not attacked within the last 10-20 seconds. This should be doable as it would be similar to how summons don't attack when the player is mounted. Even after the pet change, tons of people are still afk summon farming, and just coming back every 2 min. or so to loot the items. This change would actually be more effective at combating the issue without causing any inconvenience to other players.